玩一玩接入把creator构成出来放到 PublicBrickEngineGame 报错

  • Creator 版本:1.9.2

  • 目标平台: iOS

  • 编辑器操作系统 :mac

  • 编辑器之前是否有其它报错 :
    2018-06-13 15:55:50.949825+0800 PublicBrickEngineGame[4270:2409611] [DYMTLInitPlatform] platform initialization successful
    2018-06-13 15:55:51.071193+0800 PublicBrickEngineGame[4270:2409424] Metal GPU Frame Capture Enabled
    2018-06-13 15:55:51.071498+0800 PublicBrickEngineGame[4270:2409424] Metal API Validation Enabled
    level=0, code=0, info1=brick_log, info2=protocol.js Load Succeed!, info3=

level=1, code=1, info1=brick_log, info2=load device.js success, info3=

level=1, code=0, info1=SetKeepScreenOn , info2=, info3=

level=0, code=0, info1=brick_log, info2=filemanage.js is loaded, info3=

level=1, code=1, info1=brick_log, info2=skeletonAnimationAsync js done, info3=

level=0, code=0, info1=brick_log, info2=Load Canvas.js succeed., info3=

level=0, code=0, info1=brick_log, info2=Load Sprite.js succeed., info3=

level=0, code=0, info1=BK.File.bkIsFileExist! error = No such file or directory, info2=, info3=

level=1, code=0, info1=brick_log, info2=1.9.2, info3=

level=1, code=-1, info1=Execute JS Error![Error: The renderer doesn’t support the renderMode 1]: line = 9391, column = 48, sourceURL = /var/containers/Bundle/Application/97F00424-70A7-4AB7-960E-6D85DFE33C25/PublicBrickEngineGame.app/Res/cocos2d-js.js, info2=, info3=

level=1, code=-1, info1=BK.TickerPlt.-[TickerPlatform onFrame:]! isAppActive = 0, info2=, info3=

@jare

自己顶一下,谁帮我解决一下那?大牛

后面怎么弄的?

这个问题解决了
settings/builder.json->“renderMode”: “2”, 修改成这样

切换WebMobile发布平台,到这个里面选择webGL保存一下,然后再把发布平台选择玩一玩,保存构建就可以了

“renderMode”: “1” canvas渲染模式不行吧

修改成 webGL “renderMode”: “2”