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Creator 版本:1.9.2
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目标平台: iOS
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编辑器操作系统 :mac
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编辑器之前是否有其它报错 :
2018-06-13 15:55:50.949825+0800 PublicBrickEngineGame[4270:2409611] [DYMTLInitPlatform] platform initialization successful
2018-06-13 15:55:51.071193+0800 PublicBrickEngineGame[4270:2409424] Metal GPU Frame Capture Enabled
2018-06-13 15:55:51.071498+0800 PublicBrickEngineGame[4270:2409424] Metal API Validation Enabled
level=0, code=0, info1=brick_log, info2=protocol.js Load Succeed!, info3=
level=1, code=1, info1=brick_log, info2=load device.js success, info3=
level=1, code=0, info1=SetKeepScreenOn , info2=, info3=
level=0, code=0, info1=brick_log, info2=filemanage.js is loaded, info3=
level=1, code=1, info1=brick_log, info2=skeletonAnimationAsync js done, info3=
level=0, code=0, info1=brick_log, info2=Load Canvas.js succeed., info3=
level=0, code=0, info1=brick_log, info2=Load Sprite.js succeed., info3=
level=0, code=0, info1=BK.File.bkIsFileExist! error = No such file or directory, info2=, info3=
level=1, code=0, info1=brick_log, info2=1.9.2, info3=
level=1, code=-1, info1=Execute JS Error![Error: The renderer doesn’t support the renderMode 1]: line = 9391, column = 48, sourceURL = /var/containers/Bundle/Application/97F00424-70A7-4AB7-960E-6D85DFE33C25/PublicBrickEngineGame.app/Res/cocos2d-js.js, info2=, info3=
level=1, code=-1, info1=BK.TickerPlt.-[TickerPlatform onFrame:]! isAppActive = 0, info2=, info3=