求教:设置节点座标,引擎内报错。

  • Creator 版本:2.0.2

  • 目标平台: 模拟器

  • 详细报错信息,包含调用堆栈:

Simulator: ERROR: Error, location: src/cocos2d-jsb.js:68840:57
STACK:
SetTransformXY@src/cocos2d-jsb.js:68840:57
SetTransformVec@src/cocos2d-jsb.js:68837:32
syncPosition@src/cocos2d-jsb.js:23245:40
_onNodePositionChanged@src/cocos2d-jsb.js:23285:28
invoke@src/cocos2d-jsb.js:27878:37
emit@src/cocos2d-jsb.js:8282:66
setPosition@src/cocos2d-jsb.js:8393:22
ballCollide@assets/scripts/gameScript.js:113:22
onBeginContact@assets/scripts/ballScript.js:54:34
emit@src/cocos2d-jsb.js:22355:37
_onBeginContact@src/cocos2d-jsb.js:22655:17
BeginContact@src/cocos2d-jsb.js:24480:29
Update@src/cocos2d-jsb.js:72643:74
SolveTOI@src/cocos2d-jsb.js:78171:32
Step@src/cocos2d-jsb.js:77608:28
update@src/cocos2d-jsb.js:22474:23
update@src/cocos2d-jsb.js:9159:75
mainLoop@src/cocos2d-jsb.js:7066:37
callback@src/cocos2d-jsb.js:7294:32
tick@jsb-adapter/jsb-builtin.js:2001:37
at HTMLElement.print-simulator-log (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/builtin/scene/panel/messages/scene.js:1:1487)
at Object.e._dispatch (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor-framework/lib/renderer/panel.js:1:1941)
at EventEmitter.o.on.s (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor-framework/lib/renderer/ipc.js:1:2917)
at emitMany (events.js:127:13)
at EventEmitter.emit (events.js:204:7)

  • 重现方式:必现

调用代码:

ball.node.position = cc.v2(60,-113);//初始化位置

只有模拟器会报错吗? 提供个demo,我们验证一下!