[求助]帮忙分析下什么原因造成的闪退

ios版本, 1.8.2, 测试发现的一次闪退, 能帮忙分析一下大概哪些方面造成的问题.
bugly捕获的信息如下:

0 JavaScriptCore _llint_slow_path_jfalse + 352 1 JavaScriptCore _llint_slow_path_jfalse + 52 2 JavaScriptCore _llint_entry + 23928 3 JavaScriptCore _vmEntryToJavaScript + 272 4 JavaScriptCore JSC::JITCode::execute(JSC::VM*, JSC::ProtoCallFrame*) + 184 5 JavaScriptCore JSC::Interpreter::executeCall(JSC::ExecState*, JSC::JSObject*, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) + 400 6 JavaScriptCore JSC::profiledCall(JSC::ExecState*, JSC::ProfilingReason, JSC::JSValue, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) + 168 7 JavaScriptCore JSObjectCallAsFunction + 392 8 tw se::Object::call(std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&, se::Object*, se::Value*) + 152 9 tw se::Object::detachObject(se::Object*) + 308 10 tw ScriptingCore::releaseScriptObject(cocos2d::Ref*, cocos2d::Ref*) + 96 11 tw cocos2d::EventDispatcher::releaseListener(cocos2d::EventListener*) + 56 12 tw cocos2d::EventDispatcher::cleanToRemovedListeners() + 140 13 tw cocos2d::EventDispatcher::updateListeners(cocos2d::Event*) + 328 14 tw cocos2d::EventDispatcher::dispatchEvent(cocos2d::Event*) + 292 15 tw cocos2d::Director::drawScene() + 84 16 tw cocos2d::Director::mainLoop() + 56 17 QuartzCore CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 672 18 QuartzCore display_timer_callback(__CFMachPort*, void*, long, void*) + 240 19 CoreFoundation ___CFMachPortPerform + 188 20 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56 21 CoreFoundation ___CFRunLoopDoSource1 + 440 22 CoreFoundation ___CFRunLoopRun + 2196 23 CoreFoundation CFRunLoopRunSpecific + 436 24 GraphicsServices GSEventRunModal + 100 25 UIKit UIApplicationMain + 236 26 tw main (main.m:8) 27 libdyld.dylib _start + 4

兄弟,你解决了吗?

有什么后续进展吗,盼分享…我也遇到了一样的问题。

@panda 1.93 版本依然会出现 , 概率0.3%

2.4.2还有这个问题