骨骼动画绑定骨骼动画问题

2dx版本 2.2.5
cocos studio版本 1.5.0.1

问题:
骨骼动画绑定骨骼动画,绑定后的骨骼动画不知道是什么原因导致会慢慢的飞出屏幕,请问有人遇到这个情况吗?

代码
CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“mushi/mushi.ExportJson”);
CCArmature* arm = CCArmature::create(“mushi”);
arm->getAnimation()->play(“idle”);
arm->getAnimation()->setSpeedScale(0.7);
arm->setPosition( ccp(visibleSize.width/2,visibleSize.height/2) );
arm->getAnimation()->setFrameEventCallFunc(this, frameEvent_selector(HelloWorld::onFrameEvent));
this->addChild(arm);

CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(“mushi/mushi_weapon.ExportJson”);
CCArmatureDisplayData* pDisplayData = new CCArmatureDisplayData();
pDisplayData->displayName = “mushi_weapon”;
bone->addDisplay(pDisplayData, 1);
bone->changeDisplayWithIndex(1, true);

播放之前先stop掉

绑定后再play还是会飞走:3:

兄台 你解决了吗 我也遇到这个奇葩的问题 lua上好好的