Spine可以远程加载吗?

当前的一个项目需要加载很多spine动画,如果打包会使得包体很大。有没有远程加载spine动画的方案?

https://github.com/Jno1995/dragonBone-spine_Dome

不知道是不是版本原因,我的skeletonData并没有.textureNames属性,我的skeleton也没有_updateSkeletonData方法,而且我的代码会在给Skeleton赋值的时候报错:
self.m_mainSkeleton.skeletonData = asset;


已解决,强行修改之后成功

这个是怎么解决的啊,我从服务器拉过来之后,一直提示纹理未初始化,初始化的函数也用不了啊

static loadElfSpineByName(spineName: string, skinName: string, actionName: string, spineNode: sp.Skeleton) {

    let httpCom = "https://buckettest-filestore123.oss-cn-beijing.aliyuncs.com"

    let spineroot = "/aaa-bbb/";

    let str = ["10", "100", "1000", "spineboy"];

    let imageUrl = httpCom + spineroot + spineName + "/" + spineName + ".png";

    let atlasUrl = httpCom + spineroot + spineName + "/" + spineName + ".atlas";

    let skeletonUrl = httpCom + spineroot + spineName + "/" + spineName + ".json";

    cc.assetManager.loadRemote(imageUrl, (err: Error, texture: cc.Texture2D) => {

        if (err)

            return;

        cc.assetManager.loadRemote(atlasUrl, (error: Error, atlasText: cc.TextAsset) => {

            if (error)

                return;

            cc.assetManager.loadRemote(skeletonUrl, (error: Error, skeletonJson: cc.JsonAsset) => {

                if (error)

                    return;

                let asset = new sp.SkeletonData();

                asset.skeletonJson = skeletonJson.json;

                asset.atlasText = atlasText.text;

                asset.textures = [texture];

                asset.textureNames = [spineName + ".png"];

                spineNode.skeletonData = asset;

                spineNode.setSkin(skinName);

                spineNode.setAnimation(0, actionName, true);

            });

        });

    });

}

!!!!!!!!!!!!!!!!!!!!!!!!必须给图集命名才管用