load加载远程资源文件——《龙骨》文件

上次是loadRes,然后传入dragonBones.DragonBonesAsset 和 dragonBones.DragonBonesAtlasAsset等类型就没问题了,但是现在我要把这些动态资源直接放到服务器上,需要使用load的方式加载外部资源,需要怎么配置才能加载成功呢?

远程加载龙骨动画参考下列代码:

if (cc.find('Canvas/animNode')) {
                cc.find('Canvas/animNode').destroy();
            }
            else {
                var animNode = new cc.Node();
                animNode.name = 'animNode';
                animNode.parent = cc.find('Canvas');
                var dragonDisplay = animNode.addComponent(dragonBones.ArmatureDisplay);

                var image = 'http://127.0.0.1:5500/assets/resources/Monster/monsterbone001_0_tex.png';
                var ske = 'http://127.0.0.1:5500/assets/resources/Monster/monsterbone001_0_ske.json';
                var atlas = 'http://127.0.0.1:5500/assets/resources/Monster/monsterbone001_0_tex.json';
                cc.loader.load(image, (error, texture) => {
                    cc.loader.load({ url: atlas, type: 'txt' }, (error, atlasJson) => {
                        cc.loader.load({ url: ske, type: 'txt' }, (error, dragonBonesJson) => {
                            var atlas = new dragonBones.DragonBonesAtlasAsset();
                            atlas.atlasJson = atlasJson;
                            atlas.texture = texture;

                            var asset = new dragonBones.DragonBonesAsset();
                            asset.dragonBonesJson = dragonBonesJson;

                            dragonDisplay.dragonAtlasAsset = atlas;
                            dragonDisplay.dragonAsset = asset;

                            dragonDisplay.armatureName = 'armatureName';
                            dragonDisplay.playAnimation('walk', 0);
                        });
                    });
                });
            }
        }

测视例:https://github.com/Jno1995/dragonBone-spine_Dome/commits/master

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