onUserResult:function(code, msg){
cc.log(“onUserResult:function(code, msg)”);
cc.log(“on user result action.”);
cc.log(“msg:”+msg);
cc.log(“code:”+code); //这里可以根据返回的 code 和 msg 做相应的处理
switch(code) {
case anysdk.UserActionResultCode.kLoginSuccess: //登陆成功回调
//登陆成功后,可使用getUserID()获取用户ID
cc.log(“user_plugin=====”+user_plugin.getUserID());
break;
case anysdk.UserActionResultCode.kLoginNetworkError: //登陆网络出错回调
cc.log(“kLoginNetworkError”);
break;
case anysdk.UserActionResultCode.kLoginCancel: //登陆取消回调
cc.log(“kLoginCancel”);
break;
case anysdk.UserActionResultCode.kLoginFail: //登陆失败回调
cc.log(“kLoginFail”);
//登陆失败后,游戏相关处理
break;
}
},
user_plugin.setListener时候却执行了, 但是登陆成功或者失败却不执行