ios平台上退出时崩溃

有没有人碰到过这种情况,在ios上调用cc.game.end()闪蹦

COM_QY_PDD-mobile std::__1::__hash_table<std::__1::__hash_value_type<JSObject*, js_proxy*>, std::__1::__unordered_map_hasher<JSObject*, std::__1::__hash_value_type<JSObject*, js_proxy*>, std::__1::hash<JSObject*>, true>, std::__1::__unordered_map_equal<JSObject*, std::__1::__hash_value_type<JSObject*, js_proxy*>, std::__1::equal_to<JSObject*>, true>, std::__1::allocator<std::__1::__hash_value_type<JSObject*, js_proxy*> > >::clear() 0x24
COM_QY_PDD-mobile ScriptingCore::removeAllRoots(JSContext*) 0x1c
COM_QY_PDD-mobile ScriptingCore::cleanup() 0x24
COM_QY_PDD-mobile ScriptingCore::~ScriptingCore() 0x20
COM_QY_PDD-mobile ScriptingCore::~ScriptingCore() 0x8
COM_QY_PDD-mobile cocos2d::ScriptEngineManager::destroyInstance() 0x28
COM_QY_PDD-mobile AppDelegate::~AppDelegate() /Users/taoych/Documents/workspace/nlmj_client/online/jsb-default/frameworks/runtime-src/Classes/AppDelegate.cpp 39 0x0