frameworks3.7版js自动绑定,出错

一开始没设置cocos_root出错,后来我在genbindings.py里面设置

cocos_root = os.path.abspath(project_root)

cocos_root = os.path.abspath(’/Applications/Cocos/frameworks/cocos2d-x-3.7’)

我的ndk是r10c,运行的时候出现了一大堆类似的错误如下:

Errors in parsing headers:
1. <severity = Warning,
    location = ,
    details = "'FLT_DIG' macro redefined">
2. <severity = Warning,
    location = ,
    details = "'DBL_DIG' macro redefined">
3. <severity = Warning,
    location = ,
    details = "'FLT_MAX' macro redefined">
4. <severity = Warning,
    location = ,
    details = "'DBL_MAX' macro redefined">
5. <severity = Warning,
    location = ,
    details = "'FLT_MIN' macro redefined">
6. <severity = Warning,
    location = ,
    details = "'DBL_MIN' macro redefined">

```

郁闷了,最终还是显示
File "/Users/ZY/Documents/otherManGame/CocosJSBindTest/tools/bindings-generator/clang/cindex.py", line 2225, in from_source
    raise TranslationUnitLoadError("Error parsing translation unit.")
TranslationUnitLoadError: Error parsing translation unit.
-------------------------------------
Generating javascript bindings fails.
-------------------------------------

```


有哪位大神知道这些问题怎么解

同问,我也遇到这个问题了

如果挖坟请无视
TranslationUnitLoadError: Error parsing translation unit.
我也报了这个错,我遇到的情况是在ini文件中有输入的文件路径错误,具体情况是一个文件名应该是src,我写成了scr所以一直检查不出来。
查了很多资料,很多类似的问题,最后不了了之,我觉得出现这个问题的人情况可能类似,有的是win下面文件中多了个空格,有的是文件修改问题。因为是这个小失误,所以很多人没有再去留言,才导致后来的人依然卡好久。

结论:
最好再好好检查一下ini文件