cocos2dx3.17.1-安卓spine动画概率崩溃

安卓真机spine动画崩溃,因为是线上项目,只能通过bugly查看。请大佬看看怎么回事?
#00 pc 0001a97c /system/lib/libc.so (abort+63) [armeabi-v7a]
2 #01 pc 0001ab9d /system/lib/libc.so (__assert2+20) [armeabi-v7a]
3 #02 pc 01062349 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so [armeabi-v7a]
4 #03 pc 01062479 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so [armeabi-v7a]
5 #04 pc 01060359 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so [armeabi-v7a]
6 #05 pc 0105fad5 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (__cxa_throw+96) [armeabi-v7a]
7 #06 pc 01062013 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (operator new(unsigned int)+58) [armeabi-v7a]
8 #07 pc 00a5271c /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (std::__ndk1::vector<cocos2d::V3F_C4B_T2F, std::__ndk1::allocatorcocos2d::V3F_C4B_T2F >::__append(unsigned int)+148) [armeabi-v7a]
9 #08 pc 00a521e4 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (spine::SkeletonBatch::allocateVertices(unsigned int)+84) [armeabi-v7a]
10 #09 pc 00a42b88 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (spine::SkeletonRenderer::draw(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+656) [armeabi-v7a]
11 #10 pc 00c46c5c /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+316) [armeabi-v7a]
12 #11 pc 00c46cbc /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+412) [armeabi-v7a]
13 #12 pc 00c46cbc /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+412) [armeabi-v7a]
14 #13 pc 00c5edac /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::ProtectedNode::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+244) [armeabi-v7a]
15 #14 pc 00c46cbc /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+412) [armeabi-v7a]
16 #15 pc 00c46cbc /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+412) [armeabi-v7a]
17 #16 pc 00c46cbc /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+412) [armeabi-v7a]
18 #17 pc 00c46cbc /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Node::visit(cocos2d::Renderer*, cocos2d::Mat4 const&, unsigned int)+412) [armeabi-v7a]
19 #18 pc 00c62f10 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const*, cocos2d::Mat4 const*, unsigned int)+492) [armeabi-v7a]
20 #19 pc 00c62d18 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const&, cocos2d::Mat4 const*)+28) [armeabi-v7a]
21 #20 pc 00cce470 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Director::drawScene()+496) [armeabi-v7a]
22 #21 pc 00cd1498 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/lib/arm/libcocos2dlua.so (cocos2d::Director::mainLoop()+132) [armeabi-v7a]
23 #22 pc 00012107 /data/app/com.iboke.fishclient-80ZldnMCbz4ikc4OIRr5wQ==/oat/arm/base.odex (oatexec+8455) [armeabi]
24 java:
25 org.cocos2dx.lib.Cocos2dxRenderer.nativeRender(Native Method)
26 org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame(Unknown Source)
27 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
28 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)

有碰到过的吗?

碰到了 但是不知道怎么解决 有大神帮助一下吗

是不是spine数量太多导致顶点上限了

是的,请问应该如何解决?

通过优化 减少同屏显示的spine数量吧

cc.game.Restart后就会出现这个问题,感觉spine没有restart