请问在Cocos2d-x 3.x中,加速器在关闭与重启时,需要注销与再注册一次事件监听吗?

比方代码是:


bool GameScence::init() {
    ....
    Device::setAccelerometerEnabled(true);
    auto accelerationListener = EventListenerAcceleration::create(CC_CALLBACK_2(GameScence::onAcceleration, this));
    _eventDispatcher->addEventListenerWithSceneGraphPriority(accelerationListener, this);
    ....
}

void GameScence::onEnter() {
    Node::onEnter();
}

void GameScence::onExit() {
    Node::onExit();
    Device::setAccelerometerEnabled(false);
}

void GameScence::onAcceleration(Acceleration *acc, Event *event) {
    ....
}

同一个场景切换时,在onExit中需要把Accelerometer关闭,然后于init()中再重启并注册吗?
如果要,那init()中算不算注册了两次监听?

另外一个问题,init()中的Accelerometer与事件代码,移到onEnter()会不会比较好?

可以使用华悦加速器更换ip,或者vpn