Cocos Creator v2.1.3 测试版发布帖(正式版已发)

文本别裁剪了

没啥操作,一点击这来,必有这个错。
Task [pop-edit-mode:[animation]] run error, stop running other tasks.
Error: Pop mode [animation] not match current mode [prefab]
at Object.run (D:\sofaInstar\cocosCreator2.1.3\CocosCreator_v2.1.3-beta.1_20190830_win\resources\app.asar\editor\page\scene-utils\edit-mode\index.js:1:673)
at _queue.s.queue (D:\sofaInstar\cocosCreator2.1.3\CocosCreator_v2.1.3-beta.1_20190830_win\resources\app.asar\editor\page\scene-utils\lib\tasks.js:1:539)
at D:\sofaInstar\cocosCreator2.1.3\CocosCreator_v2.1.3-beta.1_20190830_win\resources\app.asar\node_modules\async\lib\async.js:987:13
at Immediate.process (D:\sofaInstar\cocosCreator2.1.3\CocosCreator_v2.1.3-beta.1_20190830_win\resources\app.asar\node_modules\async\lib\async.js:953:21)
at runCallback (timers.js:672:20)
at tryOnImmediate (timers.js:645:5)
at processImmediate [as _immediateCallback] (timers.js:617:5)

点击什么??能否详细描述一下你的操作?

先创建一个组件

往节点上挂

我测试了一下,没有出现你说的报错,可能需要在提供一下其他信息,谢谢

label 如果默认为空就会有这个警告,我也发现了

scrollView 是有调整吗?滑动到顶回弹特别硬,直接跳回来的感觉,没有以前那种缓动顺滑感了

能否截图一下你设置的 scrollView 属性吗?

你调整一下这个时间看看

重启了Creator就好了:joy:

BMfont的垂直对齐效果修改了一下,下个版本更新看下。

Bmfont的垂直对齐效果优化了一下,下个版本更新。

强烈支持

选iOS构建就行,你只更新代码和资源

09-03 11:11:03.727 2516-2516/? I/art: Late-enabling -Xcheck:jni
09-03 11:11:03.727 2516-2516/? I/art: Late-enabling JIT
09-03 11:11:03.727 2516-2516/? V/libnb: enter native_bridge2_initialize /data/user/0/org.cocos2d.bvb3D/code_cache arm
09-03 11:11:03.728 2516-2516/? D/houdini: [2516] Initialize library(version: 6.1.2d_x.48748 RELEASE)… successfully.
09-03 11:11:03.734 2516-2516/? W/art: Unexpected CPU variant for X86 using defaults: x86
09-03 11:11:03.734 2516-2516/? I/art: JIT created with code_cache_capacity=2MB compile_threshold=1000
09-03 11:11:03.739 2516-2516/? I/Zygote: fake Product info org.cocos2d.bvb3D not matched any pattern
09-03 11:11:03.810 2516-2516/org.cocos2d.bvb3D W/ActivityThread: Application org.cocos2d.bvb3D is waiting for the debugger on port 8100…
09-03 11:11:03.810 2516-2516/org.cocos2d.bvb3D I/System.out: Sending WAIT chunk
09-03 11:11:12.544 2516-2523/org.cocos2d.bvb3D I/art: Debugger is active
09-03 11:11:12.682 2516-2516/org.cocos2d.bvb3D I/System.out: Debugger has connected
09-03 11:11:12.682 2516-2516/org.cocos2d.bvb3D I/System.out: waiting for debugger to settle…
09-03 11:11:12.884 2516-2516/org.cocos2d.bvb3D I/System.out: waiting for debugger to settle…
09-03 11:11:13.085 2516-2516/org.cocos2d.bvb3D I/System.out: waiting for debugger to settle…
09-03 11:11:13.286 2516-2516/org.cocos2d.bvb3D I/System.out: waiting for debugger to settle…
09-03 11:11:13.486 2516-2516/org.cocos2d.bvb3D I/System.out: waiting for debugger to settle…
09-03 11:11:13.687 2516-2516/org.cocos2d.bvb3D I/System.out: waiting for debugger to settle…
09-03 11:11:13.892 2516-2516/org.cocos2d.bvb3D I/System.out: waiting for debugger to settle…
09-03 11:11:14.092 2516-2516/org.cocos2d.bvb3D I/System.out: debugger has settled (1315)
09-03 11:11:18.231 2516-2516/org.cocos2d.bvb3D D/Cocos2dxActivity: Cocos2dxActivity onCreate: org.cocos2dx.javascript.AppActivity@ee783ea, savedInstanceState: null
09-03 11:11:18.265 2516-2516/org.cocos2d.bvb3D V/libnb: enter native_bridge2_isSupported /data/app/org.cocos2d.bvb3D-1/lib/arm/libcocos2djs.so
09-03 11:11:18.265 2516-2516/org.cocos2d.bvb3D V/libnb: enter native_bridge2_loadLibrary /data/app/org.cocos2d.bvb3D-1/lib/arm/libcocos2djs.so
09-03 11:11:18.329 2516-2516/org.cocos2d.bvb3D D/houdini: [2516] Added shared library /data/app/org.cocos2d.bvb3D-1/lib/arm/libcocos2djs.so for ClassLoader by Native Bridge.
09-03 11:11:18.329 2516-2516/org.cocos2d.bvb3D V/libnb: enter native_bridge2_getTrampoline JNI_OnLoad
09-03 11:11:18.330 2516-2516/org.cocos2d.bvb3D D/JniHelper: JniHelper::setJavaVM(0xb2d8d404), pthread_self() = -1216713728
09-03 11:11:18.331 2516-2516/org.cocos2d.bvb3D D/main: cocos_jni_env_init
09-03 11:11:18.331 2516-2516/org.cocos2d.bvb3D D/Cocos2dxHelper: isSupportLowLatency:true
09-03 11:11:18.336 2516-2516/org.cocos2d.bvb3D D/Cocos2dxHelper: sampleRate: 44100, framesPerBuffer: 512
09-03 11:11:18.336 2516-2516/org.cocos2d.bvb3D V/libnb: enter native_bridge2_getTrampoline Java_org_cocos2dx_lib_Cocos2dxHelper_nativeSetAudioDeviceInfo
09-03 11:11:18.336 2516-2516/org.cocos2d.bvb3D D/JniImp: nativeSetAudioDeviceInfo: sampleRate: 44100, bufferSizeInFrames: 512
09-03 11:11:18.342 2516-2516/org.cocos2d.bvb3D V/libnb: enter native_bridge2_getTrampoline Java_org_cocos2dx_lib_Cocos2dxHelper_nativeSetApkPath
09-03 11:11:18.351 2516-2516/org.cocos2d.bvb3D V/libnb: enter native_bridge2_getTrampoline Java_org_cocos2dx_lib_Cocos2dxHelper_nativeSetContext
09-03 11:11:18.357 2516-2516/org.cocos2d.bvb3D V/libnb: enter native_bridge2_getTrampoline Java_org_cocos2dx_lib_Cocos2dxActivity_getGLContextAttrs
09-03 11:11:18.361 2516-2516/org.cocos2d.bvb3D D/Cocos2dxActivity: model=MuMu
09-03 11:11:18.361 2516-2516/org.cocos2d.bvb3D D/Cocos2dxActivity: product=cancro
09-03 11:11:18.363 2516-2516/org.cocos2d.bvb3D D/Cocos2dxActivity: isEmulator=false
09-03 11:11:21.452 2516-2516/org.cocos2d.bvb3D D/Cocos2dxActivity: onResume()
09-03 11:11:21.458 2516-2576/org.cocos2d.bvb3D D/OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
09-03 11:11:21.552 2516-2576/org.cocos2d.bvb3D D/libEGL: loaded /system/lib/egl/libEGL_emulation.so
09-03 11:11:21.610 2516-2576/org.cocos2d.bvb3D D/libEGL: loaded /system/lib/egl/libGLESv1_CM_emulation.so
09-03 11:11:21.611 2516-2576/org.cocos2d.bvb3D D/libEGL: loaded /system/lib/egl/libGLESv2_emulation.so
09-03 11:11:21.614 2516-2576/org.cocos2d.bvb3D I/OpenGLRenderer: Initialized EGL, version 1.4
09-03 11:11:21.635 2516-2576/org.cocos2d.bvb3D W/EGL_emulation: eglSurfaceAttrib not implemented
09-03 11:11:21.635 2516-2576/org.cocos2d.bvb3D W/OpenGLRenderer: Failed to set EGL_SWAP_BEHAVIOR on surface 0x9f0292a0, error=EGL_SUCCESS
09-03 11:11:21.681 2516-2516/org.cocos2d.bvb3D D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=true
09-03 11:11:21.695 2516-2575/org.cocos2d.bvb3D V/libnb: enter native_bridge2_getTrampoline Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit
09-03 11:11:21.695 2516-2575/org.cocos2d.bvb3D D/main: cocos_android_app_init
09-03 11:11:21.709 2516-2575/org.cocos2d.bvb3D D/JniImp: nativeInit: 720, 1280,
09-03 11:11:21.719 2516-2575/org.cocos2d.bvb3D D/jswrapper: Initializing V8, version: 7.5.288.30
09-03 11:11:21.779 2516-2575/org.cocos2d.bvb3D D/jswrapper: libuv version: 1.13.1
09-03 11:11:21.784 2516-2581/org.cocos2d.bvb3D D/jswrapper: Debugger listening…, visit [ chrome-devtools://devtools/bundled/inspector.html?v8only=true&ws=0.0.0.0:6086/00010002-0003-4004-8005-000600070008 ] in chrome browser to debug!
09-03 11:11:21.784 2516-2581/org.cocos2d.bvb3D D/jswrapper: For help see https://nodejs.org/en/docs/inspector
09-03 11:11:22.242 2516-2575/org.cocos2d.bvb3D D/jswrapper: JS: Enable batch GL commands optimization!
09-03 11:11:23.011 2516-2575/org.cocos2d.bvb3D D/houdini: [2575] Unsupported feature (ID:0x20e000b2).
09-03 11:11:23.011 2516-2575/org.cocos2d.bvb3D A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0xdead0000 in tid 2575 (GLThread 149)

还是崩溃了 崩溃日志贴上了

请问这是在什么平台上?

2.1.3 正式版什么时候出来,2.1.2 纹理压缩那个bug 有pr吗 我们修复下

有个比较严重的问题,在native平台上,spine动画如果有自定义事件,在触发的时候会直接导致游戏崩溃。
具体复现可以用官方范例,然后模拟器运行,在SpineBoy场景,按跑的按钮,触发自定义事件,直接报错。
这个能解决下吗:joy:

spine 脚本绑定报错问题已经修复
https://github.com/cocos-creator/cocos2d-x-lite/pull/1828