Cocos Creator v2.1.1 内测版发布帖(4/29 更新 rc.4)

后续会有以下功能吗? @cocos creator @cocos 3d

1、快捷坐标系(额,不记得unity和3dmax里叫什么了)

2、有四视图吗?现在操作unity虽然有快捷键,但感觉没3dmax好控制场景,特别是这种3维空间感比较差的,通过顶、前、左视图,可以非常好的感知物体所处空间位置,移动也方便,嗯哼~

现在的版本没有获取世界坐标的方法

1月25日到现在,已经一个月了,该出V2.1.1-alpha.3了,一直无法在微信真机上显示导入的3D模型。。。。

何时有新版本啊。。。

怒顶 有3D项目了,赶紧的赶紧的

1赞

是啊 spine 动画报错

准备上2.5D项目,希望加快速度啊!

更新中

大佬,后续cocos会考虑开放webgl组件给开发者使用吗?如果开放大概什么时候开放呢?我这边有几个游戏着急需要用的哦

大佬,后续cocos会考虑开放webgl组件给开发者使用吗?如果开放大概什么时候开放呢?我这边有几个游戏着急需要用到webgl接口的,麻烦沟通一下哈

重复使用的模型,能合并drawcall吗?

相机应该有新增一些API。特别是坐标系之间的转换问题。相机所见即所得方面也应该加强。应该知道当前相机内显示的是哪些东西。如果能像U3D那样做编辑器调试那就厉害了。

求更新~~~~

材质上会有点问题,@jare
1,直接导入模型后,变成全黑色的

2,只能把上面红框的默认材质给取消掉了.但是这样阴影就没了.
qiu.rar (62.4 KB)
球的模型我上传了

什么时候能完善支持 3D版 Action 呢

是在憋大招么 测试了好久:relaxed:

这个TheAviator已经不能在a5跑了

不断的重复下面的错误

2019-03-13T07:09:52.256Z - success: the-aviator-deploy loaded
2019-03-13T07:09:53.964Z - info: Cocos Services load base data!
2019-03-13T07:09:57.947Z - normal: Loading packages
2019-03-13T07:09:57.953Z - normal: Watching packages
2019-03-13T07:09:58.042Z - normal: Run Application
2019-03-13T07:16:57.452Z - error: flat : Failed to compile fs 0 (ln 5):
‘’ : No precision specified for (float):
uniform mat4 cc_matView;
at /Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:201:36
at Array.forEach (native)
at ProgramLib.getProgram (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:195:36)
at ForwardRenderer._draw (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:487:54)
at ForwardRenderer._drawItems (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:303:38)
at ForwardRenderer._opaqueStage (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:318:30)
at ForwardRenderer._render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:395:29)
at ForwardRenderer.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:127:34)
at Object.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/core/renderer/index.js:120:35)
2019-03-13T07:16:57.454Z - error: flat : Failed to compile fs 0 (ln 7):
‘’ : No precision specified for (float):
uniform mat4 cc_matViewProj;
at /Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:201:36
at Array.forEach (native)
at ProgramLib.getProgram (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:195:36)
at ForwardRenderer._draw (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:487:54)
at ForwardRenderer._drawItems (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:303:38)
at ForwardRenderer._opaqueStage (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:318:30)
at ForwardRenderer._render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:395:29)
at ForwardRenderer.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:127:34)
at Object.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/core/renderer/index.js:120:35)

@jare 在alpha.5 里面 怎么click事件的参数个数改了, 以前第一个参数是event, 第二个参数是customData, 现在变成第三个才是, 第二个不知道是啥

我就想知道怎么导入模型并正常使用 随便导入一个fbx不是一直在loading 就是导入后拖到场景里什么都看不到。。。

像这种转了都转了快10min了