后续会有以下功能吗? @cocos creator @cocos 3d
1、快捷坐标系(额,不记得unity和3dmax里叫什么了)
2、有四视图吗?现在操作unity虽然有快捷键,但感觉没3dmax好控制场景,特别是这种3维空间感比较差的,通过顶、前、左视图,可以非常好的感知物体所处空间位置,移动也方便,嗯哼~
后续会有以下功能吗? @cocos creator @cocos 3d
1、快捷坐标系(额,不记得unity和3dmax里叫什么了)
2、有四视图吗?现在操作unity虽然有快捷键,但感觉没3dmax好控制场景,特别是这种3维空间感比较差的,通过顶、前、左视图,可以非常好的感知物体所处空间位置,移动也方便,嗯哼~
现在的版本没有获取世界坐标的方法
1月25日到现在,已经一个月了,该出V2.1.1-alpha.3了,一直无法在微信真机上显示导入的3D模型。。。。
何时有新版本啊。。。
怒顶 有3D项目了,赶紧的赶紧的
是啊 spine 动画报错
准备上2.5D项目,希望加快速度啊!
更新中
大佬,后续cocos会考虑开放webgl组件给开发者使用吗?如果开放大概什么时候开放呢?我这边有几个游戏着急需要用的哦
大佬,后续cocos会考虑开放webgl组件给开发者使用吗?如果开放大概什么时候开放呢?我这边有几个游戏着急需要用到webgl接口的,麻烦沟通一下哈
重复使用的模型,能合并drawcall吗?
相机应该有新增一些API。特别是坐标系之间的转换问题。相机所见即所得方面也应该加强。应该知道当前相机内显示的是哪些东西。如果能像U3D那样做编辑器调试那就厉害了。
求更新~~~~
什么时候能完善支持 3D版 Action 呢
是在憋大招么 测试了好久
这个TheAviator已经不能在a5跑了
不断的重复下面的错误
2019-03-13T07:09:52.256Z - success: the-aviator-deploy loaded
2019-03-13T07:09:53.964Z - info: Cocos Services load base data!
2019-03-13T07:09:57.947Z - normal: Loading packages
2019-03-13T07:09:57.953Z - normal: Watching packages
2019-03-13T07:09:58.042Z - normal: Run Application
2019-03-13T07:16:57.452Z - error: flat : Failed to compile fs 0 (ln 5):
‘’ : No precision specified for (float):
uniform mat4 cc_matView;
at /Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:201:36
at Array.forEach (native)
at ProgramLib.getProgram (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:195:36)
at ForwardRenderer._draw (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:487:54)
at ForwardRenderer._drawItems (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:303:38)
at ForwardRenderer._opaqueStage (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:318:30)
at ForwardRenderer._render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:395:29)
at ForwardRenderer.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:127:34)
at Object.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/core/renderer/index.js:120:35)
2019-03-13T07:16:57.454Z - error: flat : Failed to compile fs 0 (ln 7):
‘’ : No precision specified for (float):
uniform mat4 cc_matViewProj;
at /Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:201:36
at Array.forEach (native)
at ProgramLib.getProgram (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/program-lib.js:195:36)
at ForwardRenderer._draw (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:487:54)
at ForwardRenderer._drawItems (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:303:38)
at ForwardRenderer._opaqueStage (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:318:30)
at ForwardRenderer._render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/core/base-renderer.js:395:29)
at ForwardRenderer.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/renderer/renderers/forward-renderer.js:127:34)
at Object.render (/Applications/CocosCreator.app/Contents/Resources/engine/bin/.cache/dev/cocos2d/core/renderer/index.js:120:35)
我就想知道怎么导入模型并正常使用 随便导入一个fbx不是一直在loading 就是导入后拖到场景里什么都看不到。。。
像这种转了都转了快10min了