Cocos Creator v1.10.0 公测版了解一下(正式版已发布至官网)

https://github.com/cocos-creator/engine/pull/2229
1.10 合并了这个pr后 在jsb下会报错

Simulator: jsb: ERROR: File …\auto\jsb_cocos2dx_dragonbones_auto.cpp: Line: 1440, Function: js_cocos2dx_dragonbones_DragonBonesData_get_name
Simulator: js_cocos2dx_dragonbones_DragonBonesData_get_name : Invalid Native Object

Simulator: E/jswrapper (1448): [ERROR] Failed to invoke js_cocos2dx_dragonbones_DragonBonesData_get_name, location: …\auto\jsb_cocos2dx_dragonbones_auto.cpp:1448
Simulator: jsb: ERROR: File …\auto\jsb_cocos2dx_dragonbones_auto.cpp: Line: 3455, Function: js_cocos2dx_dragonbones_BaseFactory_addDragonBonesData
Simulator: js_cocos2dx_dragonbones_BaseFactory_addDragonBonesData : Error processing arguments
Simulator: jsb: ERROR: File …\auto\jsb_cocos2dx_dragonbones_auto.cpp: Line: 3528, Function: js_cocos2dx_dragonbones_BaseFactory_addTextureAtlasData
Simulator: js_cocos2dx_dragonbones_BaseFactory_addTextureAtlasData : Error processing arguments
Simulator: jsb: ERROR: File …\auto\jsb_cocos2dx_dragonbones_auto.cpp: Line: 1440, Function: js_cocos2dx_dragonbones_DragonBonesData_get_name

Simulator: E/jswrapper (3544): [ERROR] Failed to invoke js_cocos2dx_dragonbones_BaseFactory_addTextureAtlasData, location: …\auto\jsb_cocos2dx_dragonbones_auto.cpp:3544
Simulator: js_cocos2dx_dragonbones_DragonBonesData_get_name : Invalid Native Object
Simulator: D/jswrapper (126): JS: onClose
Simulator: D/jswrapper (126): JS: connect to ws://192.168.0.101:3009
Simulator: jsb: ERROR: File …\auto\jsb_cocos2dx_dragonbones_auto.cpp: Line: 1384, Function: js_cocos2dx_dragonbones_DragonBonesData_getArmature
Simulator: js_cocos2dx_dragonbones_DragonBonesData_getArmature : Invalid Native Object

Simulator: E/jswrapper (1400): [ERROR] Failed to invoke js_cocos2dx_dragonbones_DragonBonesData_getArmature, location: …\auto\jsb_cocos2dx_dragonbones_auto.cpp:1400
Simulator: jsb: ERROR: File …\auto\jsb_cocos2dx_dragonbones_auto.cpp: Line: 1440, Function: js_cocos2dx_dragonbones_DragonBonesData_get_name
Simulator: js_cocos2dx_dragonbones_DragonBonesData_get_name : Invalid Native Object

jare帅哥,我小游戏中videoPlayer直接报错,浏览器没问题。我@你了。能帮忙看下嘛????急得很啊。

自动同步的预制体不变绿了,无法引用自动同步的预制体

自带的范例也会有这个报错吗?我们这边测试,表现都正常喔

谢谢反馈:kissing:

1赞

嗯。在chrome浏览器显示正常,你能帮忙过去看看嘛?
构建小游戏后,web开发者工具和手机上都不行。前者直接报错,方法不存在。手机上不报错,不过videoPlayer组件就完全透明看不到咯,撒都没有。现在继续做一个开场宣传视频。急切需要你帮忙看看啊。
感谢了。cocos团队中最帅得jare哥。哈哈 http://forum.cocos.com/t/bug/61641

代码设置dragonAsset 和dragonAtlasAsset在jsb下蹦了
**
let display = node.getComponent(dragonBones.ArmatureDisplay);
display.dragonAsset = cc.loader.getRes(“xx_ske”, dragonBones.DragonBonesAsset);
display.dragonAtlasAsset = cc.loader.getRes(“xx_tex”, dragonBones.DragonBonesAtlasAsset);
display.armatureName = name;
display.playAnimation(name);
**

抱歉目前微信小游戏不支持 videoPlayer 与 webview

感谢你的反馈,但是我验证后没有崩溃,能否给一下 demo,让我测试一下呢?

感谢反馈。已修复在 https://github.com/cocos-creator/engine/pull/2892

2.0还要多久可以release

1赞

等的好辛苦啊

windows版本 新建文件夹是假的啊?汗

要等下一波了

在论坛这么打情骂俏, 真的好吗.

月底了。。1.10准备要发release版本了吗

上一波的错误还没发出来测怎么可能release版本

准备发 preview 版本了

:confounded: 1.10 的preview版吗。。。

今天怎么没人催2.0了。。。