Cocos Creator的C++和Lua支持:0.4版发布

类似这样 tx_bigwin.prefab.ccreator

早就停更了吧,可以使用fairygui进行布局

确定CMAKE构建是编译通过的吗?
dragonbones目录下的文件纷纷引用了cocos2dx引擎里的东西,造成了
…/…/…/…/…/…/Classes/reader\dragonbones/parsers/JSONDataParser.h:5:10: fatal error: ‘json/document.h’ file not found
在dragonbones内的CMakeLists.txt
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/…
${COCOS2DX_ROOT_PATH}/external
)
加入了这行才不报这个错了,结果开始报
…/…/…/…/…/…/Classes/reader/dragonbones/cocos2dx/CCFactory.h:5:10: fatal error: ‘cocos2d.h’ file not found
这次加了${COCOS2DX_ROOT_PATH}/cocos也不好使
cmake构建真是蛋疼呀 官方还强烈推荐cmake 没人遇到问题吗?

目前没有遇到这样的问题,你可以看一下我的dragonbones的配置 https://github.com/zhongfq/cocos-lua/blob/v4/frameworks/libdragonbones/CMakeLists.txt

Hi,
I want to create a C++ game using cocos2dx, but I need user-friendly editor.
Could you please tell me if you know:

  1. Will this plugin be updated?
  2. Is there a way to run the created in CocosCreator javascript code from the C++ project?
  3. Is there any other way (except this plugin) to use CocosCreator as an editor for a C++ project?
  4. Are there any other good editors that can be used to create cocos2dx game using C++?
    Thanks in advance!

You can use cocos studio in Windows, or other third party UI system, such as fairygui https://en.fairygui.com/ (I never try, just for your information.)

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