切换场景audio报错

  • Creator 版本:1.8.0

  • 目标平台: windows & 模拟器

  • 详细报错信息,包含调用堆栈:

    cuoyiba.exe!js_cocos2dx_audioengine_AudioEngine_uncache(se::State & s) 行 207 C++
    cuoyiba.exe!js_cocos2dx_audioengine_AudioEngine_uncacheRegistry(const v8::FunctionCallbackInfov8::Value & _v8args) 行 214 C++
    v8.dll!016041b0() 未知
    [下面的框架可能不正确和/或缺失,没有为 v8.dll 加载符号]
    v8.dll!016b0138() 未知
    v8.dll!016b060b() 未知
    [外部代码]
    v8.dll!019a2173() 未知
    v8.dll!019a183c() 未知
    v8.dll!019a17ac() 未知
    v8.dll!01613687() 未知
    cuoyiba.exe!se::Object::call(const std::vector<se::Value,std::allocatorse::Value > & args, se::Object * thisObject, se::Value * rval) 行 437 C++
    cuoyiba.exe!js_EventListenerCustom_create::__l5::(cocos2d::EventCustom * event) 行 823 C++
    cuoyiba.exe!std::_Invoker_functor::_Call<void (cocos2d::EventCustom *) &,cocos2d::EventCustom *>(js_EventListenerCustom_create::__l5::void (cocos2d::EventCustom *) & _Obj, cocos2d::EventCustom * && <_Args_0>) 行 1534 C++
    cuoyiba.exe!std::invoke<void (cocos2d::EventCustom *) &,cocos2d::EventCustom *>(js_EventListenerCustom_create::__l5::void (cocos2d::EventCustom *) & _Obj, cocos2d::EventCustom * && <_Args_0>) 行 1534 C++
    cuoyiba.exe!std::_Invoker_ret<void,1>::_Call<void (cocos2d::EventCustom *) &,cocos2d::EventCustom *>(js_EventListenerCustom_create::__l5::void (cocos2d::EventCustom *) & <_Vals_0>, cocos2d::EventCustom * && <_Vals_1>) 行 1559 C++
    cuoyiba.exe!std::_Func_impl<void (cocos2d::EventCustom *),std::allocator,void,cocos2d::EventCustom *>::_Do_call(cocos2d::EventCustom * && <_Args_0>) 行 211 C++
    libcocos2d.dll!std::_Func_class<void,cocos2d::EventCustom *>::operator()(cocos2d::EventCustom * <_Args_0>) 行 277 C++
    libcocos2d.dll!cocos2d::EventListenerCustom::init::__l2::(cocos2d::Event * event) 行 60 C++
    libcocos2d.dll!std::_Invoker_functor::_Call<void (cocos2d::Event *) &,cocos2d::Event *>(cocos2d::EventListenerCustom::init::__l2::void (cocos2d::Event *) & _Obj, cocos2d::Event * && <_Args_0>) 行 1534 C++
    libcocos2d.dll!std::invoke<void (cocos2d::Event *) &,cocos2d::Event *>(cocos2d::EventListenerCustom::init::__l2::void (cocos2d::Event *) & _Obj, cocos2d::Event * && <_Args_0>) 行 1534 C++
    libcocos2d.dll!std::_Invoker_ret<void,1>::_Call<void (cocos2d::Event *) &,cocos2d::Event *>(cocos2d::EventListenerCustom::init::__l2::void (cocos2d::Event *) & <_Vals_0>, cocos2d::Event * && <_Vals_1>) 行 1559 C++
    libcocos2d.dll!std::_Func_impl<void (cocos2d::Event *),std::allocator,void,cocos2d::Event *>::_Do_call(cocos2d::Event * && <_Args_0>) 行 211 C++
    libcocos2d.dll!std::_Func_class<void,cocos2d::Event *>::operator()(cocos2d::Event * <_Args_0>) 行 277 C++
    libcocos2d.dll!cocos2d::EventDispatcher::dispatchEvent::__l10::(cocos2d::EventListener * listener) 行 828 C++
    libcocos2d.dll!std::_Invoker_functor::_Call<bool (cocos2d::EventListener *) &,cocos2d::EventListener *>(cocos2d::EventDispatcher::dispatchEvent::__l10::bool (cocos2d::EventListener *) & _Obj, cocos2d::EventListener * && <_Args_0>) 行 1534 C++
    libcocos2d.dll!std::invoke<bool (cocos2d::EventListener *) &,cocos2d::EventListener *>(cocos2d::EventDispatcher::dispatchEvent::__l10::bool (cocos2d::EventListener *) & _Obj, cocos2d::EventListener * && <_Args_0>) 行 1534 C++
    libcocos2d.dll!std::_Invoker_ret<bool,0>::_Call<bool (cocos2d::EventListener *) &,cocos2d::EventListener *>(cocos2d::EventDispatcher::dispatchEvent::__l10::bool (cocos2d::EventListener *) & <_Vals_0>, cocos2d::EventListener * && <_Vals_1>) 行 1569 C++
    libcocos2d.dll!std::_Func_impl<bool (cocos2d::EventListener *),std::allocator,bool,cocos2d::EventListener *>::_Do_call(cocos2d::EventListener * && <_Args_0>) 行 211 C++
    libcocos2d.dll!std::Func_class<bool,cocos2d::EventListener *>::operator()(cocos2d::EventListener * <Args_0>) 行 277 C++
    libcocos2d.dll!cocos2d::EventDispatcher::dispatchEventToListeners(cocos2d::EventDispatcher::EventListenerVector * listeners, const std::function<bool cdecl(cocos2d::EventListener *)> & onEvent) 行 791 C++
    libcocos2d.dll!cocos2d::EventDispatcher::dispatchEvent(cocos2d::Event * event) 行 831 C++
    libcocos2d.dll!cocos2d::Director::drawScene() 行 308 C++
    libcocos2d.dll!cocos2d::Director::mainLoop() 行 1431 C++
    libcocos2d.dll!cocos2d::Application::run() 行 112 C++
    cuoyiba.exe!wWinMain(HINSTANCE
    * hInstance, HINSTANCE
    * hPrevInstance, wchar_t * lpCmdLine, int nCmdShow) 行 26 C++

事件名称:director_before_update
之前没有,现在是必先,不知是我哪里写错了