3.17的Android.mk要怎么配置啊,新人弄了一晚上还是弄不好

源码全放classes了
Android.mk:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := MyGame_shared

LOCAL_MODULE_FILENAME := libMyGame

LOCAL_SRC_FILES := (LOCAL_PATH)/hellocpp/main.cpp \ (LOCAL_PATH)/…/…/…/Classes/AppDelegate.cpp
(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp \ (LOCAL_PATH)/…/…/…/Classes/Hero.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/…/Classes/

_COCOS_HEADER_ANDROID_BEGIN

_COCOS_HEADER_ANDROID_END

LOCAL_STATIC_LIBRARIES := cc_static

_COCOS_LIB_ANDROID_BEGIN

_COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module, cocos)

_COCOS_LIB_IMPORT_ANDROID_BEGIN

_COCOS_LIB_IMPORT_ANDROID_END

要怎么才能把这个hero传进来啊,求大神指导

Android studio更新到3.2+版本

现在用的是3.3版本,要回到3.2吗

我昨天发现找得到hero.h 然后我就把cpp里的内容写.h里头了,能正常运行了

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := MyGame_shared

LOCAL_MODULE_FILENAME := libMyGame

SRC_FILES := (LOCAL_PATH)/hellocpp/main.cpp SRC_FILES += (wildcard (LOCAL_PATH)/../../../Classes/*.cpp) SRC_FILES += (wildcard (LOCAL_PATH)/../../../Classes/*/*.cpp) SRC_FILES += (wildcard (LOCAL_PATH)/../../../Classes/*/*/*.cpp) SRC_FILES += (wildcard (LOCAL_PATH)/../../../Classes/*/*/*/*.cpp) LOCAL_SRC_FILES := (SRC_FILES:$(LOCAL_PATH)/=)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/…/Classes

#------------使用cocos creator导入资源加上------------------
LOCAL_C_INCLUDES += $(LOCAL_PATH)/…/…/…/Classes/reader
#-----------------------------------------------------------

_COCOS_HEADER_ANDROID_BEGIN

_COCOS_HEADER_ANDROID_END

LOCAL_STATIC_LIBRARIES := cc_static

_COCOS_LIB_ANDROID_BEGIN

_COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module, cocos)

_COCOS_LIB_IMPORT_ANDROID_BEGIN

_COCOS_LIB_IMPORT_ANDROID_END

#------------使用cocos creator导入资源加上--------------------------
LOCAL_STATIC_LIBRARIES += creator_reader

_COCOS_LIB_ANDROID_BEGIN

_COCOS_LIB_ANDROID_END

$(call import-module, ./…/…/Classes/reader) # import module path
#-------------------------------------------------------------------

这个自动搜索所以cpp,我使用的没问题