2.0.5 优化讨论帖

升级 2.0.5 有几天了,暂时没发现啥问题,知道的还有spine的性能问题,
不知道引擎组这块优化好后,是否还会在2.0的版本上迭代上来?

https://forum.cocos.com/t/1-10-1-vs-2-0-1-ios-spine-500-demo/65523/168
多翻翻论坛···

这个帖子看过了,只有这个回复啊

不是很明确 ~~~~~

我的心在等待 永远在等待

2.2才放出,到时候2.0.x会有版本同步不?

还是说2.0.x版本的凉了?

提前知道一下,好准备。。。因为产品说要替换一组spine动画上来。。。。。

凉了,请等2.2

我也有点凉凉,希望2.x尽快完善吧

在layout组件,插入节点和删除节点时,layout对其时,是否能加个api,来个移动动画过渡?

我记得我看到2.0.5帖子里说,原生的webview加回来了的,但是使用时,好像还是没效果,是我幻觉了吗?

是不时205,原生的webview还没加回来?

加到 2.1 了,2.0.5 没加。

需要把dragonbone支持完善一下,现在性能比不上c++版的就不说了,有些特性还不支持,比如blendMode

哦,好,那我可能看错了

Mac Book Pro

2.0.5用久了就会很卡,一天要重启几次
2.0.2的时候,可以几天都不关一直开发

我是2.0.2就开始卡流,项目运行久了,只要一改脚本返回到ccc里就假死!!!

有没有发现不通分辨率下点击漂移的问题?

ios9 jsb-builtin.js加载字体使用了promise会报错。
https://github.com/cocos-creator/engine/issues/3507

ios9 报opengl错误

windows也是一样,用久了内存暴涨

2.0以后是不打算支持ios9了?

ERROR: ReferenceError: Can’t find variable: Promise, location: jsb-adapter/jsb-builtin.js:3008:35
STACK:
FontFace@jsb-adapter/jsb-builtin.js:3008:35
loadFont@jsb-adapter/engine/jsb-loader.js:146:32
handle@src/cocos2d-jsb.js:21168:29
flow@src/cocos2d-jsb.js:21649:35
flow@src/cocos2d-jsb.js:21667:24
flow@src/cocos2d-jsb.js:21667:24
flowIn@src/cocos2d-jsb.js:21722:17
append@src/cocos2d-jsb.js:21375:93
flowInDeps@src/cocos2d-jsb.js:20245:36
loadDepends@src/cocos2d-jsb.js:21973:28
loadUuid@src/cocos2d-jsb.js:22057:20
handle@src/cocos2d-jsb.js:21168:29
flow@src/cocos2d-jsb.js:21649:35
flow@src/cocos2d-jsb.js:21667:24
src/cocos2d-jsb.js:21657:26
src/cocos2d-jsb.js:20534:23
queryAssetInfo@src/cocos2d-jsb.js:24818:19
handle@src/cocos2d-jsb.js:20507:39
flow@src/cocos2d-jsb.js:21649:35
flowIn@src/cocos2d-jsb.js:21722:17
append@src/cocos2d-jsb.js:21375:93
flowInDeps@src/cocos2d-jsb.js:20245:36
loadDepends@src/cocos2d-jsb.js:21973:28
loadUuid@src/cocos2d-jsb.js:22057:20
handle@src/cocos2d-jsb.js:21168:29
flow@src/cocos2d-jsb.js:21649:35
flow@src/cocos2d-jsb.js:21667:24
src/cocos2d-jsb.js:21657:26
src/cocos2d-jsb.js:20534:23
queryAssetInfo@src/cocos2d-jsb.js:24818:19
handle@src/cocos2d-jsb.js:20507:39
flow@src/cocos2d-jsb.js:21649:35
flowIn@src/cocos2d-jsb.js:21722:17
append@src/cocos2d-jsb.js:21375:93
load@src/cocos2d-jsb.js:20223:21
_loadResUuids@src/cocos2d-jsb.js:20329:20
loadResArray@src/cocos2d-jsb.js:20367:27
loadPrefabArray@src/project.dev.js:6848:64
preLoadPrefab@src/project.dev.js:7664:36
enterGame@src/project.dev.js:8158:44
onLoad@src/project.dev.js:8173:23
anonymous
invoke@src/cocos2d-jsb.js:11725:23
activateNode@src/cocos2d-jsb.js:22194:31
_activate@src/cocos2d-jsb.js:8926:50
runSceneImmediate@src/cocos2d-jsb.js:6895:26
src/cocos2d-jsb.js:6977:39
src/cocos2d-jsb.js:24785:33
src/cocos2d-jsb.js:20213:38
src/cocos2d-jsb.js:29156:21
fireTimeout@jsb-adapter/jsb-builtin.js:2033:34
tick@jsb-adapter/jsb-builtin.js:1995:16
JS: LoadScene 0cu532VbFO2q6cMSvwkflQ: 511.529ms
JS: InitScene: 0.009999999999763531ms
JS: AttachPersist: 7.292999999999665ms
ERROR: TypeError: null is not an object (evaluating ‘node._components.length’), location: src/cocos2d-jsb.js:20747:45
STACK:
visitNode@src/cocos2d-jsb.js:20747:45
autoRelease@src/cocos2d-jsb.js:20755:72
runSceneImmediate@src/cocos2d-jsb.js:6884:39
src/cocos2d-jsb.js:6977:39
src/cocos2d-jsb.js:24785:33
src/cocos2d-jsb.js:20213:38
src/cocos2d-jsb.js:29156:21
fireTimeout@jsb-adapter/jsb-builtin.js:2033:34
tick@jsb-adapter/jsb-builtin.js:1995:16
JS: LoadScene 0cu532VbFO2q6cMSvwkflQ: 521.848ms
JS: InitScene: 0.012000000000170985ms
JS: AttachPersist: 0.02999999999974534ms
JS: AutoRelease: 0.09200000000009823ms
ERROR: TypeError: null is not an object (evaluating ‘this._components.length’), location: src/cocos2d-jsb.js:42305:40
STACK: