请教如何在代码中动态创建关节并添加在刚体上

如题,我看到的demo是直接在编辑器里面拖动和添加的,但是我想动态生成带有关节的几个刚体,始终不得其法,不知哪位大神有做过,希望能指点一二,谢谢!!

1赞

直接打印到控制台,然后发现可以直接操作属性来解决
let joint = prefabA.addComponent(cc.DistanceJoint);
joint.distance = 10;
joint.collideConnected = true;
joint.anchor = new cc.Vec2(-10,0);
joint.connectedAnchor = new cc.Vec2(10,0);
joint.connectedBody = prefabB.getComponent(cc.RigidBody);

3赞

谢谢!