按理说上面是对的 吧 你 main。js 和饿 dating。js 发我 看看
你的系统版本
按理说上面是对的 吧 你 main。js 和饿 dating。js 发我 看看
你的系统版本
main.js
(function () {
'use strict';
var _CCSettings = null ;
var settings = null;
cc.INGAME = (jsb.fileUtils ? jsb.fileUtils.getWritablePath() : '/') + "ALLGame/subgame/";
if(!cc.subgame ){
require(cc.INGAME+'src/settings.js');
cc.subgame = settings = window._CCSettings;
settings["scenes"].push({"url":"db://assets/hall.fire","uuid":"7brp21UJhJsLMGvPc8eZqF"});
require(cc.INGAME+'src/project.dev.js');
}else{
settings = cc.subgame;
}
window._CCSettings = undefined;
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes[i];
if (typeof scene.uuid === 'number') {
scene.uuid = uuids[scene.uuid];
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets[packId];
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds[j] === 'number') {
packedIds[j] = uuids[packedIds[j]];
}
}
}
var onStart = function () {
cc.view.resizeWithBrowserSize(true);
// UC browser on many android devices have performance issue with retina display
if (cc.sys.os !== cc.sys.OS_ANDROID || cc.sys.browserType !== cc.sys.BROWSER_TYPE_UC) {
cc.view.enableRetina(true);
}
//cc.view.setDesignResolutionSize(settings.designWidth, settings.designHeight, cc.ResolutionPolicy.SHOW_ALL);
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
// qq, wechat, baidu
cc.view.enableAutoFullScreen(
cc.sys.browserType !== cc.sys.BROWSER_TYPE_BAIDU &&
cc.sys.browserType !== cc.sys.BROWSER_TYPE_WECHAT &&
cc.sys.browserType !== cc.sys.BROWSER_TYPE_MOBILE_QQ
);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / brwosers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
// init assets
cc.AssetLibrary.init({
libraryPath: cc.INGAME +'res/import',
rawAssetsBase: cc.INGAME +'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap
});
var launchScene = settings.launchScene;
// load scene
if (cc.runtime) {
cc.director.setRuntimeLaunchScene(launchScene);
}
cc.director.loadScene(launchScene, null,
function () {
if (cc.sys.isBrowser) {
// show canvas
canvas.style.visibility = '';
var div = document.getElementById('GameDiv');
if (div) {
div.style.backgroundImage = '';
}
}
cc.loader.onProgress = null;
// play game
// cc.game.resume();
console.log('Success to load scene: ' + launchScene);
}
);
};
// jsList
var jsList = settings.jsList;
var bundledScript = settings.debug ? cc.INGAME+'src/project.dev.js' : cc.INGAME+'src/project.js';
if (jsList) {
jsList = jsList.map(function (x) { return cc.INGAME+'src/' + x; });
jsList.push(bundledScript);
}
else {
jsList = [bundledScript];
}
var option = {
//width: width,
//height: height,
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.DebugMode.INFO : cc.DebugMode.ERROR,
showFPS: settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
renderMode: 0
};
cc.game.run(option, onStart);
})();
dating.js
(function() {
// 这是为了解决一个重启的 bug 而添加的
cc.director.startAnimation();
'use strict';
var _CCSettings = null;
cc.INGAME = "";
if (!cc.dating) {
require(cc.INGAME + 'src/settings.js');
cc.dating = _CCSettings = window._CCSettings;
require(cc.INGAME+'src/project.dev.js');
} else {
_CCSettings = cc.dating;
}
var settings = _CCSettings;
console.log("============settings: " + settings.launchScene);
if (!settings.debug) {
// retrieve minified raw assets
var rawAssets = settings.rawAssets;
var assetTypes = settings.assetTypes;
for (var mount in rawAssets) {
var entries = rawAssets[mount];
for (var uuid in entries) {
var entry = entries[uuid];
var type = entry[1];
if (typeof type === 'number') {
entry[1] = assetTypes[type];
}
}
}
}
// init engine
var canvas;
var onStart = function() {
cc.view.resizeWithBrowserSize(true);
if (cc.sys.os !== cc.sys.OS_ANDROID || cc.sys.browserType !== cc.sys.BROWSER_TYPE_UC) {
cc.view.enableRetina(true);
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
} else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
// qq, wechat, baidu
cc.view.enableAutoFullScreen(
cc.sys.browserType !== cc.sys.BROWSER_TYPE_BAIDU &&
cc.sys.browserType !== cc.sys.BROWSER_TYPE_WECHAT &&
cc.sys.browserType !== cc.sys.BROWSER_TYPE_MOBILE_QQ
);
}
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
// init assets
cc.AssetLibrary.init({
libraryPath: cc.INGAME + 'res/import',
rawAssetsBase: cc.INGAME + 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets
});
var launchScene = "db://assets/hall.fire";
cc.director.loadScene(launchScene, null, function() {});
};
// jsList
var jsList = settings.jsList;
var bundledScript = settings.debug ? 'project.dev.js' : 'project.js';
if (jsList) {
jsList.push(bundledScript);
} else {
jsList = [bundledScript];
}
// anysdk scripts
if (cc.sys.isNative && cc.sys.isMobile) {
jsList = jsList.concat(['jsb_anysdk.js', 'jsb_anysdk_constants.js']);
}
jsList = jsList.map(function(x) { return cc.INGAME + 'src/' + x; });
var option = {
//width: width,
//height: height,
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.DebugMode.INFO : cc.DebugMode.ERROR,
showFPS: 0,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
renderMode: 0
};
cc.game.run(option, onStart);
})();
android 7.1.1
cocos creater 1.7.0
顶下13哥0.0
大大,有没有完整的demo,可以学习下吗?
谢谢~
不是很清楚流程,
目前,大厅和所有的子游戏,都是单独的工程了,那么我打包和资源清单文件,请问,怎么生成呢?
生成热更新 文件 一样的方法 version_generator.js 子游戏里面的
三哥,好强。
热更新文件,是对所有项目都要生成吗?比如,大厅,游戏A,游戏B
对的 大厅何以 忽律 一般 不更新
好的,大概知道了,谢谢。
顶 三哥 好强
请问,修改成目前这套方案,那么web版本还能正常使用吗?
web 直接跳 子游戏 目录 这样去 实现
谢谢,在问个问题,大厅的资源能否共享呢?
资源确实在本地了,但在载入了子游戏场景后,在他的资源管理器中,估计没有对大厅的资源管理了!