为什么只调用以下选择器 ,但是函数却触发了许多次

this->schedule(schedule_selector(HelloWorld::MovePic));

void HelloWorld::MovePic()
{
CCLog(“123”);
/* CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCString *d = array->getObjectAtIndex(0);
const char *cd = d->toStdString().c_str();
CCSprite *projectile = CCSprite::spriteWithFile(cd,
CCRectMake(0, 0, winSize.width, winSize.height));
//CCFileData CCFileUtils
projectile->setPosition( CCPoint(0,0) );
CCPoint realDest = ccp(winSize.width/2+10,winSize.height/2);
float realMoveDuration = 0.8f;
this->addChild(projectile);
CCFiniteTimeAction *f = mytransiton::JumpTo(realMoveDuration, realDest,25,4);
projectile->runAction(CCSequence::actions(f,NULL)); */
}

Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
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Cocos2d: 123
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Cocos2d: 123
Cocos2d: 123
Cocos2d: 123
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Cocos2d: 123
Cocos2d: 123
Cocos2d: 123

难道选择起 用完要关闭嘛 怎么关闭

The scheduled selector will be ticked every frame

void unschedule (SEL_SCHEDULE selector)

— Begin quote from ____

Companella 发表于 2012-7-11 15:26 url

The scheduled selector will be ticked every frame

void unschedule (SEL_SCHEDULE selector)

— End quote

每侦 画面 都要触发啊?

— Begin quote from ____

Companella 发表于 2012-7-11 15:26 url

The scheduled selector will be ticked every frame

void unschedule (SEL_SCHEDULE selector)

— End quote

this->unschedule(schedule_selector(HelloWorld::MovePic));
换了 点击每效果啊

— Begin quote from ____

Companella 发表于 2012-7-11 15:26 url

The scheduled selector will be ticked every frame

void unschedule (SEL_SCHEDULE selector)

— End quote

感觉选择器的延时效果对循环没啥用啊

我现在有三张图片,想一个个的依次显示!

所以想用选择器的延时效果去做,发现没什么用呢!

只运行依次

还有CCCallFunc可以用