quick 3.3 binding dragonbones在player运行成功,但不能打包apk

按照这个链接集成dragonbones 成功运行在win32下,http://www.litefeel.com/how-to-do-lua-bindings-for-dragonbones-vs/,但是使用player打包apk出错,下面的是其中的一个错误,就是找不到定义,但是困扰我有两天了。
SharedLibrary : libcocos2dlua.so
D:\Projects\Runner\frameworks\runtime-src\proj.android…\cocos2d-x/cocos/scr
ipting/lua-bindings/proj.android/…/auto/lua_dragonbones_auto.cpp:114: error: un
defined reference to ‘dragonBones::AnimationState::setCurrentTime(float)’
我在lua-bindings项目下的android.mk的内容,里面的路径设置我都仔细对过,没有啥问题呀!
LOCAL_PATH := (call my-dir) include (CLEAR_VARS)
LOCAL_MODULE := cocos2d_lua_android_static
LOCAL_MODULE_FILENAME := libluacocos2dandroid
LOCAL_SRC_FILES := …/manual/platform/android/CCLuaJavaBridge.cpp
…/manual/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.cpp
LOCAL_C_INCLUDES := (LOCAL_PATH)/../../.. \ (LOCAL_PATH)/…/manual
(LOCAL_PATH)/../../../../external/lua/tolua \ (LOCAL_PATH)/…/manual/platform/android
(LOCAL_PATH)/../manual/platform/android/jni LOCAL_EXPORT_LDLIBS := -lGLESv2 \ -llog \ -lz \ -landroid #LOCAL_STATIC_LIBRARIES := luajit_static LOCAL_STATIC_LIBRARIES := lua515_static include (BUILD_STATIC_LIBRARY)
#==============================================================
include (CLEAR_VARS) LOCAL_MODULE := cocos2d_lua_static LOCAL_MODULE_FILENAME := libluacocos2d LOCAL_SRC_FILES := ../manual/CCLuaBridge.cpp \ ../manual/CCLuaEngine.cpp \ ../manual/CCLuaStack.cpp \ ../manual/CCLuaValue.cpp \ ../manual/Cocos2dxLuaLoader.cpp \ ../manual/LuaBasicConversions.cpp \ ../auto/lua_cocos2dx_auto.cpp \ ../auto/lua_cocos2dx_physics_auto.cpp \ ../auto/lua_cocos2dx_experimental_auto.cpp \ ../manual/cocos2d/lua_cocos2dx_deprecated.cpp \ ../manual/cocos2d/lua_cocos2dx_experimental_manual.cpp \ ../manual/cocos2d/lua_cocos2dx_manual.cpp \ ../manual/cocos2d/lua_cocos2dx_physics_manual.cpp \ ../manual/cocos2d/LuaOpengl.cpp \ ../manual/cocos2d/LuaScriptHandlerMgr.cpp \ ../manual/tolua_fix.cpp \ ../../../../external/lua/tolua/tolua_event.c \ ../../../../external/lua/tolua/tolua_is.c \ ../../../../external/lua/tolua/tolua_map.c \ ../../../../external/lua/tolua/tolua_push.c \ ../../../../external/lua/tolua/tolua_to.c \ ../../../../external/xxtea/xxtea.cpp \ ../auto/lua_cocos2dx_audioengine_auto.cpp \ ../manual/audioengine/lua_cocos2dx_audioengine_manual.cpp #3d ifeq ((CC_USE_3D),1)
LOCAL_SRC_FILES += …/manual/3d/lua_cocos2dx_3d_manual.cpp
…/auto/lua_cocos2dx_3d_auto.cpp
endif
#cocosdenshion
LOCAL_SRC_FILES += …/manual/cocosdenshion/lua_cocos2dx_cocosdenshion_manual.cpp
…/auto/lua_cocos2dx_cocosdenshion_auto.cpp
#network
LOCAL_SRC_FILES += …/manual/network/lua_cocos2dx_network_manual.cpp
…/manual/network/lua_extensions.c
…/manual/network/Lua_web_socket.cpp
…/…/…/…/external/lua/luasocket/auxiliar.c
…/…/…/…/external/lua/luasocket/buffer.c
…/…/…/…/external/lua/luasocket/except.c
…/…/…/…/external/lua/luasocket/inet.c
…/…/…/…/external/lua/luasocket/io.c
…/…/…/…/external/lua/luasocket/luasocket.c
…/…/…/…/external/lua/luasocket/luasocket_scripts.c
…/…/…/…/external/lua/luasocket/mime.c
…/…/…/…/external/lua/luasocket/options.c
…/…/…/…/external/lua/luasocket/select.c
…/…/…/…/external/lua/luasocket/serial.c
…/…/…/…/external/lua/luasocket/tcp.c
…/…/…/…/external/lua/luasocket/timeout.c
…/…/…/…/external/lua/luasocket/udp.c
…/…/…/…/external/lua/luasocket/unix.c
…/…/…/…/external/lua/luasocket/usocket.c
ifeq ((CC_USE_CURL),1) LOCAL_SRC_FILES += ../manual/network/lua_xml_http_request.cpp endif #cocosbuilder ifeq ((CC_USE_CCBUILDER),1)
LOCAL_SRC_FILES += …/manual/cocosbuilder/lua_cocos2dx_cocosbuilder_manual.cpp
…/manual/cocosbuilder/CCBProxy.cpp
…/auto/lua_cocos2dx_cocosbuilder_auto.cpp
endif
#cocostudio
ifeq ((CC_USE_CCSTUDIO),1) LOCAL_SRC_FILES += ../manual/cocostudio/lua_cocos2dx_coco_studio_manual.cpp \ ../manual/cocostudio/CustomGUIReader.cpp \ ../manual/cocostudio/lua_cocos2dx_csloader_manual.cpp \ ../auto/lua_cocos2dx_csloader_auto.cpp \ ../auto/lua_cocos2dx_studio_auto.cpp endif #spine ifeq ((CC_USE_SPINE),1)
LOCAL_SRC_FILES += …/manual/spine/lua_cocos2dx_spine_manual.cpp
…/manual/spine/LuaSkeletonAnimation.cpp
…/auto/lua_cocos2dx_spine_auto.cpp
endif
#ui
LOCAL_SRC_FILES += …/manual/ui/lua_cocos2dx_experimental_video_manual.cpp
…/manual/ui/lua_cocos2dx_ui_manual.cpp
…/auto/lua_cocos2dx_experimental_video_auto.cpp
…/auto/lua_cocos2dx_ui_auto.cpp
#quick
LOCAL_SRC_FILES += …/…/…/…/external/lua/quick/lua_cocos2dx_quick_manual.cpp
…/…/…/…/external/lua/quick/LuaEventNode.cpp
…/…/…/…/external/lua/quick/LuaNodeManager.cpp
…/…/…/…/external/lua/quick/LuaTouchEventManager.cpp
…/…/…/…/external/lua/quick/LuaTouchTargetNode.cpp
#extension
ifeq ($(CC_USE_CURL),1)
LOCAL_SRC_FILES +=
…/auto/lua_cocos2dx_assetsmanager_auto.cpp
endif
LOCAL_SRC_FILES += …/manual/extension/lua_cocos2dx_extension_manual.cpp
…/auto/lua_cocos2dx_extension_auto.cpp
LOCAL_SRC_FILES += …/auto/lua_dragonbones_auto.cpp
LOCAL_CFLAGS += -DDRAGON_BONES_ENABLE_LUA=1
LOCAL_WHOLE_STATIC_LIBRARIES += dragonbones_static

LOCAL_C_INCLUDES := (LOCAL_PATH)/../../../../external/lua/tolua \ (LOCAL_PATH)/…/…/…/…/external/lua/luajit/include
(LOCAL_PATH)/../../../2d \ (LOCAL_PATH)/…/…/…/3d
(LOCAL_PATH)/../../../network \ (LOCAL_PATH)/…/…/…/editor-support/cocosbuilder
(LOCAL_PATH)/../../../editor-support/cocostudio \ (LOCAL_PATH)/…/…/…/editor-support/cocostudio/ActionTimeline
(LOCAL_PATH)/../../../editor-support/spine \ (LOCAL_PATH)/…/…/…/editor-support/dragonbones
(LOCAL_PATH)/../../../editor-support/dragonbones/renderer/cocos2d-x-3.x \ (LOCAL_PATH)/…/…/…/ui
(LOCAL_PATH)/../../../../extensions \ (LOCAL_PATH)/…/auto
(LOCAL_PATH)/../manual \ (LOCAL_PATH)/…/manual/cocos2d
(LOCAL_PATH)/../manual/3d \ (LOCAL_PATH)/…/manual/cocosdenshion
(LOCAL_PATH)/../manual/audioengine \ (LOCAL_PATH)/…/manual/network
(LOCAL_PATH)/../manual/extension \ (LOCAL_PATH)/…/manual/cocostudio
(LOCAL_PATH)/../manual/cocosbuilder \ (LOCAL_PATH)/…/manual/spine
(LOCAL_PATH)/../manual/ui \ (LOCAL_PATH)/…/…/…/…/external/xxtea
(LOCAL_PATH)/../../../.. \ (LOCAL_PATH)/…/…/…/…/external/lua
$(LOCAL_PATH)/…/…/…/…/external/lua/quick

LOCAL_EXPORT_C_INCLUDES := (LOCAL_PATH)/../../../../external/lua/tolua \ (LOCAL_PATH)/…/…/…/…/external/lua/luajit/include
(LOCAL_PATH)/../auto \ (LOCAL_PATH)/…/manual
(LOCAL_PATH)/../manual/cocos2d \ (LOCAL_PATH)/…/manual/3d
(LOCAL_PATH)/../manual/cocosdenshion \ (LOCAL_PATH)/…/manual/audioengine
(LOCAL_PATH)/../manual/network \ (LOCAL_PATH)/…/manual/cocosbuilder
(LOCAL_PATH)/../manual/cocostudio \ (LOCAL_PATH)/…/manual/spine
(LOCAL_PATH)/../manual/extension \ (LOCAL_PATH)/…/manual/ui
(LOCAL_PATH)/../../../../external/lua/quick \ (LOCAL_PATH)/…/…/…/…
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2d_lua_android_static
LOCAL_STATIC_LIBRARIES := cocos2dx_static
include (BUILD_STATIC_LIBRARY) #(call import-module,lua/luajit/prebuilt/android)
(call import-module,editor-support/dragonbones/renderer/cocos2d-x-3.x/android) (call import-module,lua/lua)
$(call import-module,.)
但是就是编译不过,上火中,期待有人回答,十分感谢