PhysicsBody:createPolygon() 抛出异常

如下代码,在一个工程可以正常创建多边形,
但是移植到另外一个工程却会抛出异常,程序崩溃,
进入断点则在cocos c++源码调用 createPolygon() 的过程抛出异常
有人知道这个异常可能是由什么原因引起的,
ps:两个工程的points数据都一样,

self.physicsBody = cc.PhysicsBody:createPolygon(points)
self.physicsBody:setDynamic(false)
self:setPhysicsBody(self.physicsBody)
。。。。


[“Point”] =
{
[2] =
{
[“y”] = 14.975463867188,
[“x”] = 53.910583496094,
}
,
[5] =
{
[“y”] = 0,
[“x”] = -47.921936035156,
}
,
[3] =
{
[“y”] = -9.983642578125,
[“x”] = 65.892944335938,
}
,
[1] =
{
[“y”] = -31.947113037109,
[“x”] = -13.976135253906,
}
,
[4] =
{
[“y”] = 39.933288574219,
[“x”] = -10.982971191406,
}
,
}