【建议】LoadingBar.loadTexture()添加对 Texture2D纹理的支持

多添加一种纹理类型,

ctor: function (textureName, percentage , texType) {
        texType = texType || ccui.Widget.LOCAL_TEXTURE;
        this._direction = ccui.LoadingBar.TYPE_LEFT;
        this._barRendererTextureSize = cc.size(0, 0);
        this._capInsets = cc.rect(0, 0, 0, 0);
        ccui.Widget.prototype.ctor.call(this);

        if(textureName !== undefined)
            this.loadTexture(textureName,texType);
        if(percentage !== undefined)
            this.setPercent(percentage);
    },

如 LoadingBar.loadTexture()下的这段代码

switch (this._renderBarTexType) {
            case ccui.Widget.LOCAL_TEXTURE:
                barRenderer.initWithFile(texture);
                break;
            case ccui.Widget.PLIST_TEXTURE:
                barRenderer.initWithSpriteFrameName(texture);
                break;
            case 2: //为了可以加载Texture2D的纹理
                barRenderer.initWithTexture(texture);
                break;
            default:
                break;
        }

这种接口意义不大啊