ide打包提示成功,但是publish是空的

ide版本:1.0.1
cocos版本:3.2

直接使用ide的打包到apk,输出窗口信息如下:

Microsoft (R) Microsoft Visual Studio 2012 Version 11.0.50727.1.Copyright (C) Microsoft Corp. All rights reserved.========== Build: 0 succeeded, 0 failed, 12 up-to-date, 0 skipped ==========Running command: luacompilecompiling lua script files to bytecodeE:\work\phone\cocos\ide\Products\win32\AudioEngine.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\AudioEngine.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\bitExtend.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\bitExtend.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\CCBReaderLoad.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\CCBReaderLoad.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\Cocos2d.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\Cocos2d.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\Cocos2dConstants.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\Cocos2dConstants.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\CocoStudio.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\CocoStudio.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\Deprecated.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\Deprecated.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\DeprecatedClass.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\DeprecatedClass.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\DeprecatedEnum.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\DeprecatedEnum.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\DeprecatedOpenglEnum.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\DeprecatedOpenglEnum.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\DrawPrimitives.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\DrawPrimitives.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\experimentalConstants.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\experimentalConstants.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\extern.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\extern.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\ftp.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\ftp.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\GuiConstants.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\GuiConstants.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\headers.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\headers.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\http.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\http.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\json.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\json.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\ltn12.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\ltn12.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\luaj.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\luaj.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\luaoc.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\luaoc.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\mbox.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\mbox.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\mime.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\mime.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\Opengl.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\Opengl.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\OpenglConstants.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\OpenglConstants.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\smtp.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\smtp.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\socket.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\socket.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\src\FlashScene.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\src\FlashScene.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\src\main.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\src\main.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\src\MainScene.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\src\MainScene.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\StudioConstants.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\StudioConstants.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\tp.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\tp.lua) to bytecode...E:\work\phone\cocos\ide\Products\win32\url.luacompiling lua (E:\work\phone\cocos\ide\Products\win32\url.lua) to bytecode...compilation finishedRunning command: compilecompile run...Building mode: debugbuildingRequired VS version : 11.064bitFind VS path : D:\Program Files (x86)\Microsoft Visual Studio 11.0\running: '"D:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\devenv" "E:\work\phone\cocos\ide\DontCrash\frameworks\runtime-src\proj.win32\DontCrash.sln" /Build "Debug|Win32" /Project "DontCrash"'
build succeeded.Copying glew32.dllCopying iconv.dllCopying libcurl.dllCopying libtiff.dllCopying lua51.dllCopying websockets.dllCopying zlib1.dllrunning: 'E:\work\phone\cocos\cocos2d-x-3.2\cocos2d-x-3.2\tools\cocos2d-console\bin\cocos luacompile -s "E:\work\phone\cocos\ide\DontCrash\../Products\win32" -d "E:\work\phone\cocos\ide\DontCrash\../Products\win32"'

(1)显示的是打包成功,但是在publish里面的Android目录是空的,说明没有成功。

请问有没有遇到过,大概会是什么问题,多谢了!

尽然没有人碰到过…
还是ide板块没啥人啊?

结贴:是自己的原因,自己修改过脚本的一些东西导致,所以如果出现这个问题,也从这个角度去检查一下:7: