设置GLProgramState时出错

找到line:48内容应该是“No custom attributes are supported in QuadCommand”

auto s = Director::getInstance()->getWinSize();
_renderTexture = cocos2d::RenderTexture::create(s.width, s.height, Texture2D::PixelFormat::RGBA8888);
this->addChild(_renderTexture);
_renderTexture->setAnchorPoint(Point::ANCHOR_MIDDLE);
_renderTexture->setPosition(Point(s.width / 2, s.height / 2));

	auto program = GLProgram::createWithFilenames("shader/liquid0.vert", "shader/liquid0.frag");
	auto pState = GLProgramState::getOrCreateWithGLProgram(program);
	
	//setGLProgramState(pState);
	
	pState->setUniformFloat("u_threshold_discard", 0.15);
	pState->setUniformFloat("u_threshold_border", 0.3);

	_renderTexture->getSprite()->setGLProgramState(pState);