接收gcm推送的通知后,进入前台恢复游戏时黑屏。

问题表现:点击手机home键,游戏进入后台,接收通知后,点击通知,本应重新回到游戏,但是却黑屏了,事实上已经回到游戏,只是无法重新渲染界面,报错信息为GL error 591。
代码实现
Class<?> mainClass = OnePiece2dx.class; //rename main activity class here
try {
NotificationCompat.Builder mBuilder = new NotificationCompat.Builder(this)

	.setWhen(System.currentTimeMillis())
        .setContentText(message)
        .setContentTitle(title)
        .setAutoCancel(true)
        .setTicker(title)
        .setNumber(10)
        .setDefaults(Notification.DEFAULT_LIGHTS| Notification.DEFAULT_VIBRATE| Notification.DEFAULT_SOUND);
		
        // Creates an explicit intent for an Activity in your app
        Intent resultIntent = new Intent(this, mainClass);
        resultIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TOP);
        resultIntent.putExtra("title", title);
        resultIntent.putExtra("message", message);	        
       
        TaskStackBuilder stackBuilder = TaskStackBuilder.create(this);
        // Adds the back stack for the Intent (but not the Intent itself)
        stackBuilder.addParentStack(mainClass);
        // Adds the Intent that starts the Activity to the top of the stack
        stackBuilder.addNextIntent(resultIntent);
        PendingIntent resultPendingIntent = stackBuilder.getPendingIntent(0, PendingIntent.FLAG_UPDATE_CURRENT);
        mBuilder.setContentIntent(resultPendingIntent);
        NotificationManager mNotificationManager = (NotificationManager)getSystemService(Context.NOTIFICATION_SERVICE);
        // mId allows you to update the notification later on.
        mNotificationManager.notify(1, mBuilder.build());
	} catch (Exception e) {
		e.printStackTrace();
	}

**其它信息:**主Class所在的activity不是launcher,其launchMode为SingleTask。
另外,mainClass如果不是继承的Cocos2dxActivity而是继承的Activity,那么这套代码是没有问题的。可以重新进入游戏,没有问题。

引擎的版本是多少?还有怎么重现这个逻辑呢?