一处
#0 0x000000018530d75c in long long JSC::APICallbackFunction::call<JSC::JSCallbackFunction>(JSC::ExecState*) ()
#1 0x0000000185054fbc in JSC::LLInt::setUpCall(JSC::ExecState*, JSC::Instruction*, JSC::CodeSpecializationKind, JSC::JSValue, JSC::LLIntCallLinkInfo*) ()
#2 0x0000000185385fd0 in llint_entry ()
#3 0x0000000185385f78 in llint_entry ()
#4 0x0000000185385f78 in llint_entry ()
#5 0x0000000185385fdc in llint_entry ()
#6 0x0000000185385fdc in llint_entry ()
#7 0x0000000185385f78 in llint_entry ()
#8 0x0000000185385f78 in llint_entry ()
#9 0x000000018537fd74 in callToJavaScript ()
#10 0x00000001852ee3d8 in JSC::JITCode::execute(JSC::VM*, JSC::ProtoCallFrame*) ()
#11 0x00000001850594d8 in JSC::Interpreter::executeCall(JSC::ExecState*, JSC::JSObject*, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) ()
#12 0x000000018513066c in JSC::boundFunctionCall(JSC::ExecState*) ()
#13 0x000000018537fefc in callToNativeFunction ()
#14 0x000000018505951c in JSC::Interpreter::executeCall(JSC::ExecState*, JSC::JSObject*, JSC::CallType, JSC::CallData const&, JSC::JSValue, JSC::ArgList const&) ()
#15 0x0000000185059264 in JSObjectCallAsFunction ()
#16 0x00000001001040a8 in se::Object::call(std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&, se::Object*, se::Value*) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/scripting/js-bindings/jswrapper/jsc/Object.cpp:536
#17 0x0000000100141588 in js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18::operator()(cocos2d::Node*) const at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/scripting/js-bindings/manual/jsb_cocos2dx_manual.cpp:1529
#18 0x00000001001410a4 in decltype(std::__1::forward<js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18&>(fp)(std::__1::forward<cocos2d::Node*>(fp0))) std::__1::__invoke<js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18&, cocos2d::Node*>(js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18&&&, cocos2d::Node*&&) [inlined] at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/type_traits:4291
#19 0x0000000100141084 in void std::__1::__invoke_void_return_wrapper<void>::__call<js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18&, cocos2d::Node*>(js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18&&&, cocos2d::Node*&&) at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/__functional_base:359
#20 0x0000000100140bbc in std::__1::__function::__func<js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18, std::__1::allocator<js_cocos2dx_CallFunc_init(cocos2d::CallFuncN*, se::Object*, std::__1::vector<se::Value, std::__1::allocator<se::Value> > const&)::$_18>, void (cocos2d::Node*)>::operator()(cocos2d::Node*&&) at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/functional:1552
#21 0x00000001009dd13c in std::__1::function<void (cocos2d::Node*)>::operator()(cocos2d::Node*) const at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/functional:1903
#22 0x00000001009dd094 in cocos2d::CallFuncN::execute() at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/2d/CCActionInstant.cpp:400
#23 0x00000001009dceb4 in cocos2d::CallFunc::update(float) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/2d/CCActionInstant.cpp:368
#24 0x0000000100a4a624 in cocos2d::Sequence::update(float) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/2d/CCActionInterval.cpp:433
#25 0x0000000100a4a49c in cocos2d::Sequence::update(float) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/2d/CCActionInterval.cpp:406
#26 0x0000000100a49464 in cocos2d::ActionInterval::step(float) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/2d/CCActionInterval.cpp:140
#27 0x0000000100a5d6f8 in cocos2d::ActionManager::update(float) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/2d/CCActionManager.cpp:454
#28 0x0000000100a2707c in void cocos2d::Scheduler::scheduleUpdate<cocos2d::ActionManager>(cocos2d::ActionManager*, int, bool)::'lambda'(float)::operator()(float) const at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/build/../cocos/base/CCScheduler.h:287
#29 0x0000000100a2704c in decltype(std::__1::forward<cocos2d::ActionManager>(fp)(std::__1::forward<float>(fp0))) std::__1::__invoke<void cocos2d::Scheduler::scheduleUpdate<cocos2d::ActionManager>(cocos2d::ActionManager*, int, bool)::'lambda'(float)&, float>(cocos2d::ActionManager&&, float&&) [inlined] at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/type_traits:4291
#30 0x0000000100a2702c in void std::__1::__invoke_void_return_wrapper<void>::__call<void cocos2d::Scheduler::scheduleUpdate<cocos2d::ActionManager>(cocos2d::ActionManager*, int, bool)::'lambda'(float)&, float>(void cocos2d::Scheduler::scheduleUpdate<cocos2d::ActionManager>(cocos2d::ActionManager*, int, bool)::'lambda'(float)&&&, float&&) at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/__functional_base:359
#31 0x0000000100a26ea8 in std::__1::__function::__func<void cocos2d::Scheduler::scheduleUpdate<cocos2d::ActionManager>(cocos2d::ActionManager*, int, bool)::'lambda'(float), std::__1::allocator<void cocos2d::Scheduler::scheduleUpdate<cocos2d::ActionManager>(cocos2d::ActionManager*, int, bool)::'lambda'(float)>, void (float)>::operator()(float&&) at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/functional:1552
#32 0x00000001009bc358 in std::__1::function<void (float)>::operator()(float) const at /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/functional:1903
#33 0x00000001009c8a68 in cocos2d::Scheduler::update(float) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/base/CCScheduler.cpp:843
#34 0x0000000100a1fb2c in cocos2d::Director::drawScene() at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/base/CCDirector.cpp:312
#35 0x0000000100a246c0 in cocos2d::Director::mainLoop() at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/base/CCDirector.cpp:1457
#36 0x0000000100ea8690 in ::-[CCDirectorCaller doCaller:](id) at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/cocos2d-x/cocos/platform/ios/CCDirectorCaller-ios.mm:138
#37 0x0000000187d05094 in CA::Display::DisplayLinkItem::dispatch() ()
#38 0x0000000187d04f2c in CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) ()
#39 0x0000000184ced510 in IODispatchCalloutFromCFMessage ()
#40 0x0000000183af98dc in __CFMachPortPerform ()
#41 0x0000000183b0e548 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ ()
#42 0x0000000183b0e4a8 in __CFRunLoopDoSource1 ()
#43 0x0000000183b0c428 in __CFRunLoopRun ()
#44 0x0000000183a391f4 in CFRunLoopRunSpecific ()
#45 0x000000018ce5b6fc in GSEventRunModal ()
#46 0x00000001883ca10c in UIApplicationMain ()
#47 0x00000001000f9ec0 in main at /Users/liujun/Projects/Chariot/ChariotClient/frameworks/runtime-src/proj.ios_mac/ios/main.m:8
#48 0x00000001951b2a08 in start ()