每次建新工程,每次都要编译 c++,这种工作重复又耗时间。
网上找了些方法 用 ndk-build 编译得到的目标静态文件只有 8字节。
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cc_static
LOCAL_MODULE_FILENAME := libcc
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/js_DrawNode3D_bindings.cpp \
../../Classes/js_Effect3D_bindings.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_STATIC_LIBRARIES := cocos2d_js_static
LOCAL_EXPORT_CFLAGS := -DCOCOS2D_DEBUG=1
#include $(BUILD_SHARED_LIBRARY)
include $(BUILD_STATIC_LIBRARY)
$(call import-module,scripting/js-bindings/proj.android)
生成的 libcc.a 很小。 但是换成生成 动态库 ,得到的libcc.so 有上百M。
请问问题出在哪里呢?
@minggo 大神