win1.3.0beta.1的项目拷到mac后,用编辑器打开后报错如图,此时所有编辑器面板不显示。
多谢反馈!该问题已修复
后续会增加打开第三方应用么,比如微信登录 支付等
beta2问题
1)deprecated.js:307Sorry, cc.Node.isRunning is removed, please use activeInHierarchy instead.accessor @ deprecated.js:307
CCEventManager.js:205Uncaught TypeError: node.isRunning is not a function
引擎代码用到了废弃的api,直接挂了
2)一堆警告
no lineWidth or getLineWidth on CanvasRenderCmd
misc.js:41no lineCap or getLineCap on CanvasRenderCmd
misc.js:41no lineJoin or getLineJoin on CanvasRenderCmd
misc.js:41no miterLimit or getMiterLimit on CanvasRenderCmd
misc.js:41no strokeColor or getStrokeColor on CanvasRenderCmd
misc.js:41no fillColor or getFillColor on CanvasRenderCmd
misc.js:41no miterLimit or getMiterLimit on _Class
misc.js:41no deviceRatio or getDeviceRatio on _Class
重新制作了 beta.2 版本,日期编号为 2016091203
修复了构建失败的问题
楼上反馈的 node.isRunning 问题下个版本修复
v1.3.0_beta1 Mac版 在构建时, “参入构建场景” 不能选择。
你们人手够维护两个版本吗??太累了吧测试也来不及
哥 最新更的这个不能运行啊!!!!WIN10上双击EXE没反应这种 求快点解决发个新的上来
该问题已修复,谢谢反馈
win10打不开啊,双击CocosCreator.exe没反应
你所有的场景都放在 resources
目录下了,这样是不能排除这些场景的,一定会都进入打包
1.3.3 版本刚升级了内核,出现了在部分windows系统不兼容的现象,我们正在查找问题
在 Android SDK 中未找到文件夹 ‘android-10’,这是什么问题,怎么修改?
打开编辑器会出现这个提示 每次打包也会出现一遍 beta2
beta2,每次编译都报如下错误,这是什么问题,之前的版本编译打包都没问题。
[armeabi-v7a] Install : libcocos2djs.so => libs/armeabi-v7a/libcocos2djs.so
make.exe: Leaving directory `F:/cocos2dx_creator/LaoShu/build/jsb-default/frameworks/runtime-src/proj.android’
正在生成 apk 文件…
Traceback (most recent call last):
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\bin\cocos.py”, line 968, in
run_plugin(command, argv, plugins)
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\bin\cocos.py”, line 872, in run_plugin
plugin.run(argv, dependencies_objects)
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\project_compile.py”, line 1554, in run
self.build_android()
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\project_compile.py”, line 535, in build_android
self.apk_path = builder.do_build_apk(build_mode, self._no_apk, output_dir, self._custom_step_args, self)
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\build_android.py”, line 500, in do_build_apk
self._copy_resources(custom_step_args, assets_dir)
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\plugins\plugin_compile\build_android.py”, line 606, in _copy_resources
cocos.copy_files_with_config(cfg, app_android_root, assets_dir)
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\bin\cocos.py”, line 712, in copy_files_with_config
src_dir, src_dir, dst_dir, include_rules, exclude_rules)
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\bin\cocos.py”, line 728, in copy_files_with_rules
copy_files_in_dir(src, dst)
File “C:\CocosCreator-v1.3.0-beta.2_2016091203_win\dist\resources\cocos2d-x\tools\cocos2d-console\bin\cocos.py”, line 667, in copy_files_in_dir
for item in os.listdir(src):
WindowsError: [Error 3] : u’F:\cocos2dx_creator\LaoShu\build\jsb-default\res\.’
osx 10.11.6
1.3.0-beta2 怎么没有 audioEngine 了?
1.3.0-beta2 的 API 文档里也找不到 audioEngine 了…