游戏进入后台再激活, Chrome build fingerprint 问题

这个是前两天对接sdk的时候出现的问题

call to OpenGL ES API with no current context(logged once per thread)

然后论坛也有同样问题的帖子点这里查看
后来上网查了查,找到了解决方案:


然后今天游戏测试的时候,在前后台切换的时候出现了另外一个新错误,导致游戏直接崩端自重启,查看日志发现:

V/AudioPlayerProvider: AudioPlayerProvider::preloadEffect: (assets/res/raw-assets/resources/audio/woman/s2.mp3)
V/AudioDecoderProvider: url:assets/res/raw-assets/resources/audio/woman/s2.mp3, extension:.mp3
V/AudioDecoderMp3: Create AudioDecoderMp3
D/WebSocket.cpp: Receiving data:index:52, len=42
I/AudioDecoderMp3: Original audio info: numChannels: 1, sampleRate: 22050, bitPerSample: 16, containerSize: 16, channelMask: 4, endianness: 2, numFrames: 11520, duration: 0.522449, total size: 23040
V/AudioDecoder: Resample: 22050 --> 48000
V/AudioResampler: resampler load 0 -> 6 MHz due to delta +6 MHz from quality 2
V/AudioResampler: Create cubic Resampler
V/AudioDecoder: resample() 25077 output frames
V/AudioDecoder: outFrames: 50154
V/AudioDecoder: resample() complete
V/AudioDecoder: reset() complete
V/AudioResampler: resampler load 6 -> 0 MHz due to delta -6 MHz from quality 2
V/AudioDecoder: pcm buffer size: 50154
D/WebSocket.cpp: Receiving data:index:53, len=303
D/WebSocket.cpp: Receiving data:index:54, len=156
V/AudioDecoder: Decoding (assets/res/raw-assets/resources/audio/woman/s2.mp3) to pcm data wasted 73.307999ms
V/AudioPlayerProvider: decode succeed
V/AudioPlayerProvider: preload (assets/res/raw-assets/resources/audio/woman/s2.mp3) callback count: 1
V/AudioPlayerProvider: FileInfo (0xe0e32070), Set isSucceed flag: 1, path: assets/res/raw-assets/resources/audio/woman/s2.mp3
V/AudioDecoder: ~AudioDecoder() 0xac5ed4a8
V/AudioPlayerProvider: FileInfo (0xe0e32070), Waitup preload (assets/res/raw-assets/resources/audio/woman/s2.mp3) ...
V/PcmAudioPlayer: PcmAudioPlayer constructor: 0xac3045c0
V/AssetFd: ~AssetFd: 43
V/PcmAudioPlayer: PcmAudioPlayer (0xac3045c0) play (assets/res/raw-assets/resources/audio/woman/s2.mp3) ...
D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=false
D/Cocos2dxActivity: onResume()
I/Timeline: Timeline: Activity_idle id: android.os.BinderProxy@a89c426 time:28932939
D/Cocos2dxActivity: onWindowFocusChanged() hasFocus=true
D/cocos2d-x debug info: >>>>>>>>>>>>>>>win show<<<<<<<<<<<<<<<<<
D/cocos2d-x debug info: 重置超时次数
D/cocos2d-x debug info: [Socket 发送数据==>]{"id":1040,"msg":"send_EntrustPlay","data":0}
D/cocos2d-x debug info: cancel robot
D/WebSocket.cpp: Safely done, msg(179)!
D/WebSocket.cpp: msg(179) append: 0 + 4 = 4
D/WebSocket.cpp: msg(179) was totally sent!
D/WebSocket.cpp: -----------------------------------------------------------
W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
W/google-breakpad: Chrome build fingerprint:
W/google-breakpad: 1.0
W/google-breakpad: 1
W/google-breakpad: ### ### ### ### ### ### ### ### ### ### ### ### ###
A/libc: Fatal signal 11 (SIGSEGV), code 2, fault addr 0xad34df78 in tid 8699 (GLThread 3709)
Disconnected from the target VM, address: 'localhost:8602', transport: 'socket'

debug信息是我打印的,总之就是当游戏重新激活的时候,我执行了一些逻辑,然后就导致了这个问题,论坛中也有相同问题的帖子,但是官方好像没有给出回复,这次特来寻求解决方案,游戏马上要上线了

请问解决没有?
我遇到同样的问题