// only cull the default camera. The culling algorithm is valid for default camera.
Renderer::checkVisibility 函数里面不等于默认Camera就直接返回true了
需要游戏里面自己写逻辑呢?
// only cull the default camera. The culling algorithm is valid for default camera.
Renderer::checkVisibility 函数里面不等于默认Camera就直接返回true了
需要游戏里面自己写逻辑呢?