【官网正式版更新】Cocos Creator v2.0.0 社区版发布贴

之前用b4版本可以打开,b7就跪了

@panda

➜  MacOS ./CocosCreator
===== Initializing Editor =====
arguments:


[4256] Load ~/.CocosCreator/settings.json
[4256] checking language setting...
[4256] Language: zh
[4256] Initializing Cocos Creator Dashboard
protocol "profile" registered
[4256] protocol editor-framework registered
[4256] protocol app registered
[4256] protocol theme registered
[4256] protocol packages registered
[4256] protocol unpack registerred
[4256] protocol disable-commonjs registerred
[4256] Loading packages
[4256] ui-kit loaded
[4256] Watching packages
[4256] Run Application
[4256] connected!
2018-07-21 12:28:31.744 CocosCreator[4256:41731] *** WARNING: Textured window <AtomNSWindow: 0x7fb2311597f0> is getting an implicitly transparent titlebar. This will break when linking against newer SDKs. Use NSWindow's -titlebarAppearsTransparent=YES instead.
no valid user ID
===== Initializing Editor =====
arguments:
  /Applications/CocosCreator 2.app/Contents/Resources/app.asar
  --path
  /Users/Leo/Documents/C_Code/X_project/X_project
  --logfile
  /Users/Leo/Documents/C_Code/X_project/X_project/local/logs/project.log

[4261] Load ~/.CocosCreator/settings.json
[4261] checking language setting...

[4261] Language: zh
Item with id 'help' is not found
protocol "profile" registered
[4261] protocol editor-framework registered
[4261] protocol app registered
[4261] protocol theme registered
[4261] protocol packages registered
[4261] protocol unpack registerred
[4261] protocol disable-commonjs registerred
[4261] connected!
[4261] Check project /Users/Leo/Documents/C_Code/G_Gong4/gong4-client
[4261] Initializing project /Users/Leo/Documents/C_Code/G_Gong4/gong4-client
[4261] Initializing Cocos2d
Initializing engine extends
[4261] Initializing Asset Database
[4261] protocol uuid registerred
[4261] protocol db registerred
[4261] protocol thumbnail registerred
[4261] Loading editor/builtin packages
[4261] assets loaded
[4261] builder loaded
[4261] cocos-analytics loaded
[4261] console loaded
[4261] fb-instant-games loaded
[4261] hierarchy loaded
[4261] inspector loaded
[4261] keystore loaded
[4261] node-library loaded
[4261] package-asset loaded
[4261] preferences loaded
[4261] project-exporter loaded
[4261] project-importer loaded
[4261] project-settings loaded
[4261] ui-kit loaded
[4261] scene loaded
[4261] sprite-editor loaded
[4261] store loaded
[4261] timeline loaded
[4261] Loading builtin packages
[4261] asset-db-debugger loaded
[4261] color-picker loaded
[4261] jsb-adapter loaded
[4261] package-manager loaded
[4261] qqplay-adapter loaded
[4261] sdkbox loaded
[4261] tester loaded
[4261] ui-grid loaded
[4261] ui-kit-preview-extra loaded
[4261] ui-kit-preview loaded
[4261] ui-tree loaded
[4261] weapp-adapter loaded
[4261] Loading packages
[4261] ccc-build loaded
[4261] excel-killer loaded
[4261] Watching packages
[4261] Run Application
2018-07-21 12:28:38.712 CocosCreator[4261:42114] *** WARNING: Textured window <AtomNSWindow: 0x7ff0edde7b30> is getting an implicitly transparent titlebar. This will break when linking against newer SDKs. Use NSWindow's -titlebarAppearsTransparent=YES instead.
no valid user ID

@panda
连项目都打不开了,就要等下周的beta,项目从立项到马上核心内容闭环了,都在期待2.0

解决了基础的打开,能用可否?否则又是一个星期的等待。

CocosCreator_v2.0.0-beta.7

beta7,不能这样用了
cc.game.addPersistRootNode(this.node);
该怎么改

+1 +1

I reported some bug. https://github.com/cocos-creator/engine/issues/3001.

支持支持。

beta4升级到beta7后,出现如下错误

@leowu56 @xu_yanfeng @ydc @232875889 @valiancer
编辑器无法打开项目的问题已经修复,下周一会有一个新版本

坐等~辛苦了,老大

目前的版本构建Web Mobile发布后,无法在IOS8 Safari浏览器上运行,但在IOS10以上的Safari上可以运行,是这样的吗?

我使用b7 加载Spine动画,虽然不报错了,可是动画显示混乱 export.zip (1.5 MB)

在1.9.1时还可以正常播放

b7 播放SpineBoy 的run动作还是有一个多余的图片

hoverboard 播放也有问题 有两个身体,并且板没有跟着动

我发现 我在面板上勾掉一个组件后 这个组件还在起作用,必须删掉才行 按照习惯勾掉应是禁用

现在物理引擎用不了吗?? 我新建项目,直接使用 cc.director.getPhysicsManager().enabled = true; 都会异常

你是移动了刚体的节点吗,这个问题在这个 pr 修复了:https://github.com/cocos-creator/engine/pull/3003

没有主动移动,就是自由落体