E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
AtlasNode.cpp:162: error: undefined reference to ‘cocos2d::QuadCommand::init(int
, int, unsigned int, cocos2d::GLProgram*, cocos2d::BlendFunc, cocos2d::V3F_C4B_T
2F_Quad*, long, kmMat4 const&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
AtlasNode.cpp:164: error: undefined reference to ‘cocos2d::Renderer::addCommand(
cocos2d::RenderCommand*)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
AtlasNode.cpp:58: error: undefined reference to ‘cocos2d::QuadCommand::QuadComma
nd()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
AtlasNode.cpp:62: error: undefined reference to ‘cocos2d::QuadCommand::~QuadComm
and()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:71: error: undefined reference to ‘cocos2d::GroupCommand::Group
Command()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:71: error: undefined reference to ‘cocos2d::CustomCommand::Cust
omCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:71: error: undefined reference to ‘cocos2d::CustomCommand::Cust
omCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:71: error: undefined reference to ‘cocos2d::CustomCommand::Cust
omCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:212: error: undefined reference to ‘cocos2d::GroupCommand::init
(int, int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:213: error: undefined reference to ‘cocos2d::Renderer::addComma
nd(cocos2d::RenderCommand*)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:215: error: undefined reference to ‘cocos2d::Renderer::pushGrou
p(int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:217: error: undefined reference to ‘cocos2d::CustomCommand::ini
t(int, int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:219: error: undefined reference to ‘cocos2d::Renderer::addComma
nd(cocos2d::RenderCommand*)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:240: error: undefined reference to ‘cocos2d::CustomCommand::ini
t(int, int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:242: error: undefined reference to ‘cocos2d::Renderer::addComma
nd(cocos2d::RenderCommand*)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:270: error: undefined reference to ‘cocos2d::CustomCommand::ini
t(int, int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:274: error: undefined reference to ‘cocos2d::Renderer::popGroup
()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:76: error: undefined reference to ‘cocos2d::CustomCommand::~Cus
tomCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:76: error: undefined reference to ‘cocos2d::CustomCommand::~Cus
tomCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:76: error: undefined reference to ‘cocos2d::CustomCommand::~Cus
tomCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ClippingNode.cpp:76: error: undefined reference to ‘cocos2d::GroupCommand::~Grou
pCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Director.cpp:295: error: undefined reference to ‘cocos2d::Frustum::setupFromMatr
ix(kmMat4 const&, kmMat4 const&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Director.cpp:316: error: undefined reference to ‘cocos2d::Renderer::render()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Director.cpp:397: error: undefined reference to 'cocos2d::Renderer::initGLView()
’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Director.cpp:754: error: undefined reference to ‘cocos2d::Frustum::~Frustum()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Director.cpp:194: error: undefined reference to ‘cocos2d::Renderer::~Renderer()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Director.cpp:142: error: undefined reference to ‘cocos2d::Frustum::Frustum()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Director.cpp:167: error: undefined reference to ‘cocos2d::Renderer::Renderer()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
DrawNode.cpp:244: error: undefined reference to ‘cocos2d::CustomCommand::init(in
t, int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
DrawNode.cpp:110: error: undefined reference to ‘cocos2d::CustomCommand::CustomC
ommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
DrawNode.cpp:115: error: undefined reference to ‘cocos2d::CustomCommand::~Custom
Command()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Font.cpp:146: error: undefined reference to ‘computegradient’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Font.cpp:147: error: undefined reference to ‘edtaa3’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Font.cpp:155: error: undefined reference to ‘computegradient’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Font.cpp:156: error: undefined reference to ‘edtaa3’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
NodeGrid.cpp:51: error: undefined reference to ‘cocos2d::GroupCommand::GroupComm
and()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
NodeGrid.cpp:95: error: undefined reference to ‘cocos2d::GroupCommand::init(int,
int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
NodeGrid.cpp:97: error: undefined reference to ‘cocos2d::Renderer::pushGroup(int
)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
NodeGrid.cpp:159: error: undefined reference to ‘cocos2d::Renderer::popGroup()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
NodeGrid.cpp:63: error: undefined reference to ‘cocos2d::GroupCommand::~GroupCom
mand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ParticleBatchNode.cpp:403: error: undefined reference to ‘cocos2d::QuadCommand::
init(int, int, unsigned int, cocos2d::GLProgram*, cocos2d::BlendFunc, cocos2d::V
3F_C4B_T2F_Quad*, long, kmMat4 const&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ParticleBatchNode.cpp:52: error: undefined reference to ‘cocos2d::QuadCommand::Q
uadCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ParticleBatchNode.cpp:57: error: undefined reference to ‘cocos2d::QuadCommand::~
QuadCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ParticleSystemQuad.cpp:442: error: undefined reference to ‘cocos2d::QuadCommand:
:init(int, int, unsigned int, cocos2d::GLProgram*, cocos2d::BlendFunc, cocos2d::
V3F_C4B_T2F_Quad*, long, kmMat4 const&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ParticleSystemQuad.cpp:91: error: undefined reference to ‘cocos2d::QuadCommand::
QuadCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
ParticleSystemQuad.cpp:96: error: undefined reference to ‘cocos2d::QuadCommand::
~QuadCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
RenderTexture.cpp:66: error: undefined reference to ‘cocos2d::GroupCommand::Grou
pCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
RenderTexture.cpp:651: error: undefined reference to ‘cocos2d::GroupCommand::ini
t(int, int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
RenderTexture.cpp:655: error: undefined reference to ‘cocos2d::Renderer::pushGro
up(int)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
RenderTexture.cpp:670: error: undefined reference to ‘cocos2d::Renderer::popGrou
p()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
RenderTexture.cpp:79: error: undefined reference to ‘cocos2d::GroupCommand::~Gro
upCommand()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:675: error: undefined reference to ‘cocos2d::QuadCommand::init(int, i
nt, unsigned int, cocos2d::GLProgram*, cocos2d::BlendFunc, cocos2d::V3F_C4B_T2F_
Quad*, long, kmMat4 const&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:280: error: undefined reference to ‘cocos2d::QuadCommand::QuadCommand
()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:697: error: undefined reference to ‘cocos2d::AABB::AABB(kmVec3 const&
, kmVec3 const&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:699: error: undefined reference to ‘cocos2d::AABB::expand(kmVec3 cons
t&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:701: error: undefined reference to ‘cocos2d::AABB::expand(kmVec3 cons
t&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:703: error: undefined reference to ‘cocos2d::AABB::expand(kmVec3 cons
t&)’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:705: error: undefined reference to ‘cocos2d::Frustum::intersectAABB(c
ocos2d::AABB const&) const’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:705: error: undefined reference to ‘cocos2d::AABB::~AABB()’
E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android…/cocos2d/cocos/2d/CC
Sprite.cpp:284: error: undefined reference to ‘cocos2d::QuadCommand::~QuadComman
d()’
collect2.exe: error: ld returned 1 exit status
make.exe: *** Error 1
make.exe: Leaving directory `E:/c++/cocos2d-x3beta/beta/projects/testGame/proj.a
ndroid’
Traceback (most recent call last):
File “E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android\build_native.p
y”, line 147, in
build(opts.ndk_build_param,opts.android_platform,opts.build_mode)
File “E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android\build_native.p
y”, line 134, in build
do_build(cocos_root, ndk_root, app_android_root,ndk_build_param,sdk_root,and
roid_platform,build_mode)
File “E:\c++\cocos2d-x3beta\beta\projects\testGame\proj.android\build_native.p
y”, line 70, in do_build
raise Exception(“Build dynamic library for project " + app_android_root +
" ] fails!”)
Exception: Build dynamic library for project E:\c++\cocos2d-x3beta\beta\projec
ts\testGame\proj.android ] fails!