- Creator 版本号:1.6.0-beta3
- 目标平台:IOS 10.3.3
- 详细报错信息,包含调用堆栈:
res/raw-assets/resources/sounds/hallbg.mp3
I/AudioEngine-inl.mm (353): OpenAL was initialized successfully!
V/AudioCache (129): AudioCache() 0x139dd5008, id=1
V/AudioCache (197): readDataTask, cache id=1
cocos2d: QuadCommand: resizing index size from [-1] to [2560]
V/AudioPlayer (148): AudioPlayer::play2d, _alSource: 2400
doClose [object Object]
D/AudioEngine-inl.mm (166): UIApplicationWillResignActiveNotification
cc.audioEngine.pauseAll
cc.audioEngine.resumeAll
D/AudioEngine-inl.mm (176): UIApplicationDidBecomeActiveNotification
D/AudioEngine-inl.mm (166): UIApplicationWillResignActiveNotification
cc.audioEngine.pauseAll
cc.audioEngine.resumeAll
D/AudioEngine-inl.mm (176): UIApplicationDidBecomeActiveNotification
D/AudioEngine-inl.mm (166): UIApplicationWillResignActiveNotification
cc.audioEngine.pauseAll
cc.audioEngine.resumeAll
D/AudioEngine-inl.mm (176): UIApplicationDidBecomeActiveNotification
D/AudioEngine-inl.mm (166): UIApplicationWillResignActiveNotification
D/AudioEngine-inl.mm (131): AVAudioSessionInterruptionTypeBegan, application != UIApplicationStateActive, alcMakeContextCurrent(nullptr)
cc.audioEngine.pauseAll
E/AudioEngine-inl.mm (519): bool cocos2d::experimental::AudioEngineImpl::pause(int): audio id = 0, error = a003
cc.audioEngine.resumeAll
E/AudioEngine-inl.mm (533): bool cocos2d::experimental::AudioEngineImpl::resume(int): audio id = 0, error = a003
D/AudioEngine-inl.mm (176): UIApplicationDidBecomeActiveNotification
D/AudioEngine-inl.mm (192): Audio session is still interrupted, pause director!
[Edit text] content size = (160.000000, 40.000000)
[Edit text] content size = (160.000000, 40.000000)
[Edit text] content size = (419.000000, 50.000000)
[Edit text] content size = (419.000000, 50.000000)
V/AudioCache (129): AudioCache() 0x139ddd8d8, id=2
V/AudioCache (197): readDataTask, cache id=2
V/AudioCache (249): Orignal total frames: 31104, adjust frames: 529, current total frames: 31633
V/AudioPlayer (148): AudioPlayer::play2d, _alSource: 2401
E/AudioPlayer (162): OpenAL error 0xA003 in /Users/jack/work/H5/HSBC/build/jsb-default/frameworks/cocos2d-x/cocos/audio/apple/AudioPlayer.mm play2d 162
E/AudioPlayer (163): OpenAL error 0xA003 in /Users/jack/work/H5/HSBC/build/jsb-default/frameworks/cocos2d-x/cocos/audio/apple/AudioPlayer.mm play2d 163
E/AudioPlayer (164): OpenAL error 0xA003 in /Users/jack/work/H5/HSBC/build/jsb-default/frameworks/cocos2d-x/cocos/audio/apple/AudioPlayer.mm play2d 164
E/AudioPlayer (165): OpenAL error 0xA003 in /Users/jack/work/H5/HSBC/build/jsb-default/frameworks/cocos2d-x/cocos/audio/apple/AudioPlayer.mm play2d 165
E/AudioPlayer (209): OpenAL error 0xA003 in /Users/jack/work/H5/HSBC/build/jsb-default/frameworks/cocos2d-x/cocos/audio/apple/AudioPlayer.mm play2d 209
E/AudioPlayer (218): bool cocos2d::experimental::AudioPlayer::play2d():alSourcePlay error code:a003
V/AudioCache (312): pcm buffer was loaded successfully, total frames: 31633, total read frames: 31104, adjust frames: 529, remainingFrames: 529
- 做了什么操作引起的 Bug:
切换任务的时候,重复切换其他游戏,有背景音乐的游戏。就会出现这个。
然后,游戏就被暂停了。很容易重现